mirror of
https://github.com/SoftFever/OrcaSlicer.git
synced 2025-10-19 23:01:22 -06:00
Add the full source of BambuStudio
using version 1.0.10
This commit is contained in:
parent
30bcadab3e
commit
1555904bef
3771 changed files with 1251328 additions and 0 deletions
476
src/libslic3r/SLA/Rotfinder.cpp
Normal file
476
src/libslic3r/SLA/Rotfinder.cpp
Normal file
|
@ -0,0 +1,476 @@
|
|||
#include <limits>
|
||||
|
||||
#include <libslic3r/SLA/Rotfinder.hpp>
|
||||
|
||||
#include <libslic3r/Execution/ExecutionTBB.hpp>
|
||||
#include <libslic3r/Execution/ExecutionSeq.hpp>
|
||||
|
||||
#include <libslic3r/Optimize/BruteforceOptimizer.hpp>
|
||||
#include <libslic3r/Optimize/NLoptOptimizer.hpp>
|
||||
|
||||
#include "libslic3r/SLAPrint.hpp"
|
||||
#include "libslic3r/PrintConfig.hpp"
|
||||
|
||||
#include <libslic3r/Geometry.hpp>
|
||||
|
||||
#include <thread>
|
||||
|
||||
namespace Slic3r { namespace sla {
|
||||
|
||||
namespace {
|
||||
|
||||
inline const Vec3f DOWN = {0.f, 0.f, -1.f};
|
||||
constexpr double POINTS_PER_UNIT_AREA = 1.f;
|
||||
|
||||
// Get the vertices of a triangle directly in an array of 3 points
|
||||
std::array<Vec3f, 3> get_triangle_vertices(const TriangleMesh &mesh,
|
||||
size_t faceidx)
|
||||
{
|
||||
const auto &face = mesh.its.indices[faceidx];
|
||||
return {mesh.its.vertices[face(0)],
|
||||
mesh.its.vertices[face(1)],
|
||||
mesh.its.vertices[face(2)]};
|
||||
}
|
||||
|
||||
std::array<Vec3f, 3> get_transformed_triangle(const TriangleMesh &mesh,
|
||||
const Transform3f & tr,
|
||||
size_t faceidx)
|
||||
{
|
||||
const auto &tri = get_triangle_vertices(mesh, faceidx);
|
||||
return {tr * tri[0], tr * tri[1], tr * tri[2]};
|
||||
}
|
||||
|
||||
template<class T> Vec<3, T> normal(const std::array<Vec<3, T>, 3> &tri)
|
||||
{
|
||||
Vec<3, T> U = tri[1] - tri[0];
|
||||
Vec<3, T> V = tri[2] - tri[0];
|
||||
return U.cross(V).normalized();
|
||||
}
|
||||
|
||||
template<class T, class AccessFn>
|
||||
T sum_score(AccessFn &&accessfn, size_t facecount, size_t Nthreads)
|
||||
{
|
||||
T initv = 0.;
|
||||
auto mergefn = [](T a, T b) { return a + b; };
|
||||
size_t grainsize = facecount / Nthreads;
|
||||
size_t from = 0, to = facecount;
|
||||
|
||||
return execution::reduce(ex_tbb, from, to, initv, mergefn, accessfn, grainsize);
|
||||
}
|
||||
|
||||
// Get area and normal of a triangle
|
||||
struct Facestats {
|
||||
Vec3f normal;
|
||||
double area;
|
||||
|
||||
explicit Facestats(const std::array<Vec3f, 3> &triangle)
|
||||
{
|
||||
Vec3f U = triangle[1] - triangle[0];
|
||||
Vec3f V = triangle[2] - triangle[0];
|
||||
Vec3f C = U.cross(V);
|
||||
normal = C.normalized();
|
||||
area = 0.5 * C.norm();
|
||||
}
|
||||
};
|
||||
|
||||
// Try to guess the number of support points needed to support a mesh
|
||||
double get_misalginment_score(const TriangleMesh &mesh, const Transform3f &tr)
|
||||
{
|
||||
if (mesh.its.vertices.empty()) return std::nan("");
|
||||
|
||||
auto accessfn = [&mesh, &tr](size_t fi) {
|
||||
Facestats fc{get_transformed_triangle(mesh, tr, fi)};
|
||||
|
||||
float score = fc.area
|
||||
* (std::abs(fc.normal.dot(Vec3f::UnitX()))
|
||||
+ std::abs(fc.normal.dot(Vec3f::UnitY()))
|
||||
+ std::abs(fc.normal.dot(Vec3f::UnitZ())));
|
||||
|
||||
// We should score against the alignment with the reference planes
|
||||
return scaled<int_fast64_t>(score);
|
||||
};
|
||||
|
||||
size_t facecount = mesh.its.indices.size();
|
||||
size_t Nthreads = std::thread::hardware_concurrency();
|
||||
double S = unscaled(sum_score<int_fast64_t>(accessfn, facecount, Nthreads));
|
||||
|
||||
return S / facecount;
|
||||
}
|
||||
|
||||
// The score function for a particular face
|
||||
inline double get_supportedness_score(const Facestats &fc)
|
||||
{
|
||||
// Simply get the angle (acos of dot product) between the face normal and
|
||||
// the DOWN vector.
|
||||
float cosphi = fc.normal.dot(DOWN);
|
||||
float phi = 1.f - std::acos(cosphi) / float(PI);
|
||||
|
||||
// Make the huge slopes more significant than the smaller slopes
|
||||
phi = phi * phi * phi;
|
||||
|
||||
// Multiply with the square root of face area of the current face,
|
||||
// the area is less important as it grows.
|
||||
// This makes many smaller overhangs a bigger impact.
|
||||
return std::sqrt(fc.area) * POINTS_PER_UNIT_AREA * phi;
|
||||
}
|
||||
|
||||
// Try to guess the number of support points needed to support a mesh
|
||||
double get_supportedness_score(const TriangleMesh &mesh, const Transform3f &tr)
|
||||
{
|
||||
if (mesh.its.vertices.empty()) return std::nan("");
|
||||
|
||||
auto accessfn = [&mesh, &tr](size_t fi) {
|
||||
Facestats fc{get_transformed_triangle(mesh, tr, fi)};
|
||||
return scaled<int_fast64_t>(get_supportedness_score(fc));
|
||||
};
|
||||
|
||||
size_t facecount = mesh.its.indices.size();
|
||||
size_t Nthreads = std::thread::hardware_concurrency();
|
||||
double S = unscaled(sum_score<int_fast64_t>(accessfn, facecount, Nthreads));
|
||||
|
||||
return S / facecount;
|
||||
}
|
||||
|
||||
// Find transformed mesh ground level without copy and with parallel reduce.
|
||||
float find_ground_level(const TriangleMesh &mesh,
|
||||
const Transform3f & tr,
|
||||
size_t threads)
|
||||
{
|
||||
size_t vsize = mesh.its.vertices.size();
|
||||
|
||||
auto minfn = [](float a, float b) { return std::min(a, b); };
|
||||
|
||||
auto accessfn = [&mesh, &tr] (size_t vi) {
|
||||
return (tr * mesh.its.vertices[vi]).z();
|
||||
};
|
||||
|
||||
auto zmin = std::numeric_limits<float>::max();
|
||||
size_t granularity = vsize / threads;
|
||||
return execution::reduce(ex_tbb, size_t(0), vsize, zmin, minfn, accessfn, granularity);
|
||||
}
|
||||
|
||||
float get_supportedness_onfloor_score(const TriangleMesh &mesh,
|
||||
const Transform3f & tr)
|
||||
{
|
||||
if (mesh.its.vertices.empty()) return std::nan("");
|
||||
|
||||
size_t Nthreads = std::thread::hardware_concurrency();
|
||||
|
||||
float zmin = find_ground_level(mesh, tr, Nthreads);
|
||||
float zlvl = zmin + 0.1f; // Set up a slight tolerance from z level
|
||||
|
||||
auto accessfn = [&mesh, &tr, zlvl](size_t fi) {
|
||||
std::array<Vec3f, 3> tri = get_transformed_triangle(mesh, tr, fi);
|
||||
Facestats fc{tri};
|
||||
|
||||
if (tri[0].z() <= zlvl && tri[1].z() <= zlvl && tri[2].z() <= zlvl)
|
||||
return -2 * fc.area * POINTS_PER_UNIT_AREA;
|
||||
|
||||
return get_supportedness_score(fc);
|
||||
};
|
||||
|
||||
size_t facecount = mesh.its.indices.size();
|
||||
double S = unscaled(sum_score<int_fast64_t>(accessfn, facecount, Nthreads));
|
||||
|
||||
return S / facecount;
|
||||
}
|
||||
|
||||
using XYRotation = std::array<double, 2>;
|
||||
|
||||
// prepare the rotation transformation
|
||||
Transform3f to_transform3f(const XYRotation &rot)
|
||||
{
|
||||
Transform3f rt = Transform3f::Identity();
|
||||
rt.rotate(Eigen::AngleAxisf(float(rot[1]), Vec3f::UnitY()));
|
||||
rt.rotate(Eigen::AngleAxisf(float(rot[0]), Vec3f::UnitX()));
|
||||
|
||||
return rt;
|
||||
}
|
||||
|
||||
XYRotation from_transform3f(const Transform3f &tr)
|
||||
{
|
||||
Vec3d rot3 = Geometry::Transformation{tr.cast<double>()}.get_rotation();
|
||||
return {rot3.x(), rot3.y()};
|
||||
}
|
||||
|
||||
inline bool is_on_floor(const SLAPrintObjectConfig &cfg)
|
||||
{
|
||||
auto opt_elevation = cfg.support_object_elevation.getFloat();
|
||||
auto opt_padaround = cfg.pad_around_object.getBool();
|
||||
|
||||
return opt_elevation < EPSILON || opt_padaround;
|
||||
}
|
||||
|
||||
// collect the rotations for each face of the convex hull
|
||||
std::vector<XYRotation> get_chull_rotations(const TriangleMesh &mesh, size_t max_count)
|
||||
{
|
||||
TriangleMesh chull = mesh.convex_hull_3d();
|
||||
double chull2d_area = chull.convex_hull().area();
|
||||
double area_threshold = chull2d_area / (scaled<double>(1e3) * scaled(1.));
|
||||
|
||||
size_t facecount = chull.its.indices.size();
|
||||
|
||||
struct RotArea { XYRotation rot; double area; };
|
||||
|
||||
auto inputs = reserve_vector<RotArea>(facecount);
|
||||
|
||||
auto rotcmp = [](const RotArea &r1, const RotArea &r2) {
|
||||
double xdiff = r1.rot[X] - r2.rot[X], ydiff = r1.rot[Y] - r2.rot[Y];
|
||||
return std::abs(xdiff) < EPSILON ? ydiff < 0. : xdiff < 0.;
|
||||
};
|
||||
|
||||
auto eqcmp = [](const XYRotation &r1, const XYRotation &r2) {
|
||||
double xdiff = r1[X] - r2[X], ydiff = r1[Y] - r2[Y];
|
||||
return std::abs(xdiff) < EPSILON && std::abs(ydiff) < EPSILON;
|
||||
};
|
||||
|
||||
for (size_t fi = 0; fi < facecount; ++fi) {
|
||||
Facestats fc{get_triangle_vertices(chull, fi)};
|
||||
|
||||
if (fc.area > area_threshold) {
|
||||
auto q = Eigen::Quaternionf{}.FromTwoVectors(fc.normal, DOWN);
|
||||
XYRotation rot = from_transform3f(Transform3f::Identity() * q);
|
||||
RotArea ra = {rot, fc.area};
|
||||
|
||||
auto it = std::lower_bound(inputs.begin(), inputs.end(), ra, rotcmp);
|
||||
|
||||
if (it == inputs.end() || !eqcmp(it->rot, rot))
|
||||
inputs.insert(it, ra);
|
||||
}
|
||||
}
|
||||
|
||||
inputs.shrink_to_fit();
|
||||
if (!max_count) max_count = inputs.size();
|
||||
std::sort(inputs.begin(), inputs.end(),
|
||||
[](const RotArea &ra, const RotArea &rb) {
|
||||
return ra.area > rb.area;
|
||||
});
|
||||
|
||||
auto ret = reserve_vector<XYRotation>(std::min(max_count, inputs.size()));
|
||||
for (const RotArea &ra : inputs) ret.emplace_back(ra.rot);
|
||||
|
||||
return ret;
|
||||
}
|
||||
|
||||
// Find the best score from a set of function inputs. Evaluate for every point.
|
||||
template<size_t N, class Fn, class It, class StopCond>
|
||||
std::array<double, N> find_min_score(Fn &&fn, It from, It to, StopCond &&stopfn)
|
||||
{
|
||||
std::array<double, N> ret = {};
|
||||
|
||||
double score = std::numeric_limits<double>::max();
|
||||
|
||||
size_t Nthreads = std::thread::hardware_concurrency();
|
||||
size_t dist = std::distance(from, to);
|
||||
std::vector<double> scores(dist, score);
|
||||
|
||||
execution::for_each(
|
||||
ex_tbb, size_t(0), dist, [&stopfn, &scores, &fn, &from](size_t i) {
|
||||
if (stopfn()) return;
|
||||
|
||||
scores[i] = fn(*(from + i));
|
||||
},
|
||||
dist / Nthreads);
|
||||
|
||||
auto it = std::min_element(scores.begin(), scores.end());
|
||||
|
||||
if (it != scores.end())
|
||||
ret = *(from + std::distance(scores.begin(), it));
|
||||
|
||||
return ret;
|
||||
}
|
||||
|
||||
} // namespace
|
||||
|
||||
|
||||
|
||||
template<unsigned MAX_ITER>
|
||||
struct RotfinderBoilerplate {
|
||||
static constexpr unsigned MAX_TRIES = MAX_ITER;
|
||||
|
||||
int status = 0;
|
||||
TriangleMesh mesh;
|
||||
unsigned max_tries;
|
||||
const RotOptimizeParams ¶ms;
|
||||
|
||||
// Assemble the mesh with the correct transformation to be used in rotation
|
||||
// optimization.
|
||||
static TriangleMesh get_mesh_to_rotate(const ModelObject &mo)
|
||||
{
|
||||
TriangleMesh mesh = mo.raw_mesh();
|
||||
|
||||
ModelInstance *mi = mo.instances[0];
|
||||
auto rotation = Vec3d::Zero();
|
||||
auto offset = Vec3d::Zero();
|
||||
Transform3d trafo_instance =
|
||||
Geometry::assemble_transform(offset, rotation,
|
||||
mi->get_scaling_factor(),
|
||||
mi->get_mirror());
|
||||
|
||||
mesh.transform(trafo_instance);
|
||||
|
||||
return mesh;
|
||||
}
|
||||
|
||||
RotfinderBoilerplate(const ModelObject &mo, const RotOptimizeParams &p)
|
||||
: mesh{get_mesh_to_rotate(mo)}
|
||||
, params{p}
|
||||
, max_tries(p.accuracy() * MAX_TRIES)
|
||||
{
|
||||
|
||||
}
|
||||
|
||||
void statusfn() { params.statuscb()(++status * 100.0 / max_tries); }
|
||||
bool stopcond() { return ! params.statuscb()(-1); }
|
||||
};
|
||||
|
||||
Vec2d find_best_misalignment_rotation(const ModelObject & mo,
|
||||
const RotOptimizeParams ¶ms)
|
||||
{
|
||||
RotfinderBoilerplate<1000> bp{mo, params};
|
||||
|
||||
// Preparing the optimizer.
|
||||
size_t gridsize = std::sqrt(bp.max_tries);
|
||||
opt::Optimizer<opt::AlgBruteForce> solver(
|
||||
opt::StopCriteria{}.max_iterations(bp.max_tries)
|
||||
.stop_condition([&bp] { return bp.stopcond(); }),
|
||||
gridsize
|
||||
);
|
||||
|
||||
// We are searching rotations around only two axes x, y. Thus the
|
||||
// problem becomes a 2 dimensional optimization task.
|
||||
// We can specify the bounds for a dimension in the following way:
|
||||
auto bounds = opt::bounds({ {-PI, PI}, {-PI, PI} });
|
||||
|
||||
auto result = solver.to_max().optimize(
|
||||
[&bp] (const XYRotation &rot)
|
||||
{
|
||||
bp.statusfn();
|
||||
return get_misalginment_score(bp.mesh, to_transform3f(rot));
|
||||
}, opt::initvals({0., 0.}), bounds);
|
||||
|
||||
return {result.optimum[0], result.optimum[1]};
|
||||
}
|
||||
|
||||
Vec2d find_least_supports_rotation(const ModelObject & mo,
|
||||
const RotOptimizeParams ¶ms)
|
||||
{
|
||||
RotfinderBoilerplate<1000> bp{mo, params};
|
||||
|
||||
SLAPrintObjectConfig pocfg;
|
||||
if (params.print_config())
|
||||
pocfg.apply(*params.print_config(), true);
|
||||
|
||||
pocfg.apply(mo.config.get());
|
||||
|
||||
XYRotation rot;
|
||||
|
||||
// Different search methods have to be used depending on the model elevation
|
||||
if (is_on_floor(pocfg)) {
|
||||
|
||||
std::vector<XYRotation> inputs = get_chull_rotations(bp.mesh, bp.max_tries);
|
||||
bp.max_tries = inputs.size();
|
||||
|
||||
// If the model can be placed on the bed directly, we only need to
|
||||
// check the 3D convex hull face rotations.
|
||||
|
||||
auto objfn = [&bp](const XYRotation &rot) {
|
||||
bp.statusfn();
|
||||
Transform3f tr = to_transform3f(rot);
|
||||
return get_supportedness_onfloor_score(bp.mesh, tr);
|
||||
};
|
||||
|
||||
rot = find_min_score<2>(objfn, inputs.begin(), inputs.end(), [&bp] {
|
||||
return bp.stopcond();
|
||||
});
|
||||
|
||||
} else {
|
||||
// Preparing the optimizer.
|
||||
size_t gridsize = std::sqrt(bp.max_tries); // 2D grid has gridsize^2 calls
|
||||
opt::Optimizer<opt::AlgBruteForce> solver(
|
||||
opt::StopCriteria{}.max_iterations(bp.max_tries)
|
||||
.stop_condition([&bp] { return bp.stopcond(); }),
|
||||
gridsize
|
||||
);
|
||||
|
||||
// We are searching rotations around only two axes x, y. Thus the
|
||||
// problem becomes a 2 dimensional optimization task.
|
||||
// We can specify the bounds for a dimension in the following way:
|
||||
auto bounds = opt::bounds({ {-PI, PI}, {-PI, PI} });
|
||||
|
||||
auto result = solver.to_min().optimize(
|
||||
[&bp] (const XYRotation &rot)
|
||||
{
|
||||
bp.statusfn();
|
||||
return get_supportedness_score(bp.mesh, to_transform3f(rot));
|
||||
}, opt::initvals({0., 0.}), bounds);
|
||||
|
||||
// Save the result
|
||||
rot = result.optimum;
|
||||
}
|
||||
|
||||
return {rot[0], rot[1]};
|
||||
}
|
||||
|
||||
inline BoundingBoxf3 bounding_box_with_tr(const indexed_triangle_set &its,
|
||||
const Transform3f &tr)
|
||||
{
|
||||
if (its.vertices.empty())
|
||||
return {};
|
||||
|
||||
Vec3f bmin = tr * its.vertices.front(), bmax = tr * its.vertices.front();
|
||||
|
||||
for (const Vec3f &p : its.vertices) {
|
||||
Vec3f pp = tr * p;
|
||||
bmin = pp.cwiseMin(bmin);
|
||||
bmax = pp.cwiseMax(bmax);
|
||||
}
|
||||
|
||||
return {bmin.cast<double>(), bmax.cast<double>()};
|
||||
}
|
||||
|
||||
Vec2d find_min_z_height_rotation(const ModelObject &mo,
|
||||
const RotOptimizeParams ¶ms)
|
||||
{
|
||||
RotfinderBoilerplate<1000> bp{mo, params};
|
||||
|
||||
TriangleMesh chull = bp.mesh.convex_hull_3d();
|
||||
auto inputs = reserve_vector<XYRotation>(chull.its.indices.size());
|
||||
auto rotcmp = [](const XYRotation &r1, const XYRotation &r2) {
|
||||
double xdiff = r1[X] - r2[X], ydiff = r1[Y] - r2[Y];
|
||||
return std::abs(xdiff) < EPSILON ? ydiff < 0. : xdiff < 0.;
|
||||
};
|
||||
auto eqcmp = [](const XYRotation &r1, const XYRotation &r2) {
|
||||
double xdiff = r1[X] - r2[X], ydiff = r1[Y] - r2[Y];
|
||||
return std::abs(xdiff) < EPSILON && std::abs(ydiff) < EPSILON;
|
||||
};
|
||||
|
||||
for (size_t fi = 0; fi < chull.its.indices.size(); ++fi) {
|
||||
Facestats fc{get_triangle_vertices(chull, fi)};
|
||||
|
||||
auto q = Eigen::Quaternionf{}.FromTwoVectors(fc.normal, DOWN);
|
||||
XYRotation rot = from_transform3f(Transform3f::Identity() * q);
|
||||
|
||||
auto it = std::lower_bound(inputs.begin(), inputs.end(), rot, rotcmp);
|
||||
|
||||
if (it == inputs.end() || !eqcmp(*it, rot))
|
||||
inputs.insert(it, rot);
|
||||
}
|
||||
|
||||
inputs.shrink_to_fit();
|
||||
bp.max_tries = inputs.size();
|
||||
|
||||
auto objfn = [&bp, &chull](const XYRotation &rot) {
|
||||
bp.statusfn();
|
||||
Transform3f tr = to_transform3f(rot);
|
||||
return bounding_box_with_tr(chull.its, tr).size().z();
|
||||
};
|
||||
|
||||
XYRotation rot = find_min_score<2>(objfn, inputs.begin(), inputs.end(), [&bp] {
|
||||
return bp.stopcond();
|
||||
});
|
||||
|
||||
return {rot[0], rot[1]};
|
||||
}
|
||||
|
||||
}} // namespace Slic3r::sla
|
Loading…
Add table
Add a link
Reference in a new issue