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Add the full source of BambuStudio
using version 1.0.10
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46
src/libslic3r/SLA/ReprojectPointsOnMesh.hpp
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46
src/libslic3r/SLA/ReprojectPointsOnMesh.hpp
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#ifndef REPROJECTPOINTSONMESH_HPP
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#define REPROJECTPOINTSONMESH_HPP
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#include "libslic3r/Point.hpp"
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#include "SupportPoint.hpp"
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#include "Hollowing.hpp"
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#include "IndexedMesh.hpp"
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#include "libslic3r/Model.hpp"
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#include <tbb/parallel_for.h>
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namespace Slic3r { namespace sla {
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template<class Pt> Vec3d pos(const Pt &p) { return p.pos.template cast<double>(); }
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template<class Pt> void pos(Pt &p, const Vec3d &pp) { p.pos = pp.cast<float>(); }
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template<class PointType>
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void reproject_support_points(const IndexedMesh &mesh, std::vector<PointType> &pts)
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{
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tbb::parallel_for(size_t(0), pts.size(), [&mesh, &pts](size_t idx) {
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int junk;
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Vec3d new_pos;
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mesh.squared_distance(pos(pts[idx]), junk, new_pos);
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pos(pts[idx], new_pos);
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});
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}
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inline void reproject_points_and_holes(ModelObject *object)
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{
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bool has_sppoints = !object->sla_support_points.empty();
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bool has_holes = !object->sla_drain_holes.empty();
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if (!object || (!has_holes && !has_sppoints)) return;
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TriangleMesh rmsh = object->raw_mesh();
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IndexedMesh emesh{rmsh};
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if (has_sppoints)
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reproject_support_points(emesh, object->sla_support_points);
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if (has_holes)
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reproject_support_points(emesh, object->sla_drain_holes);
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}
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}}
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#endif // REPROJECTPOINTSONMESH_HPP
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