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Add the full source of BambuStudio
using version 1.0.10
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src/libslic3r/PolygonTrimmer.hpp
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src/libslic3r/PolygonTrimmer.hpp
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#ifndef slic3r_PolygonTrimmer_hpp_
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#define slic3r_PolygonTrimmer_hpp_
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#include "libslic3r.h"
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#include <vector>
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#include <string>
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#include "Line.hpp"
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#include "MultiPoint.hpp"
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#include "Polyline.hpp"
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#include "Polygon.hpp"
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namespace Slic3r {
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namespace EdgeGrid {
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class Grid;
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}
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struct TrimmedLoop
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{
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std::vector<Point> points;
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// Number of points per segment. Empty if the loop is
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std::vector<unsigned int> segments;
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bool is_trimmed() const { return ! segments.empty(); }
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};
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TrimmedLoop trim_loop(const Polygon &loop, const EdgeGrid::Grid &grid);
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std::vector<TrimmedLoop> trim_loops(const Polygons &loops, const EdgeGrid::Grid &grid);
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} // namespace Slic3r
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#endif /* slic3r_PolygonTrimmer_hpp_ */
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