mirror of
https://github.com/SoftFever/OrcaSlicer.git
synced 2025-10-19 06:41:14 -06:00
Add the full source of BambuStudio
using version 1.0.10
This commit is contained in:
parent
30bcadab3e
commit
1555904bef
3771 changed files with 1251328 additions and 0 deletions
48
src/libslic3r/OpenVDBUtils.hpp
Normal file
48
src/libslic3r/OpenVDBUtils.hpp
Normal file
|
@ -0,0 +1,48 @@
|
|||
#ifndef OPENVDBUTILS_HPP
|
||||
#define OPENVDBUTILS_HPP
|
||||
|
||||
#include <libslic3r/TriangleMesh.hpp>
|
||||
|
||||
#ifdef _MSC_VER
|
||||
// Suppress warning C4146 in include/gmp.h(2177,31): unary minus operator applied to unsigned type, result still unsigned
|
||||
#pragma warning(push)
|
||||
#pragma warning(disable : 4146)
|
||||
#endif // _MSC_VER
|
||||
#include <openvdb/openvdb.h>
|
||||
#ifdef _MSC_VER
|
||||
#pragma warning(pop)
|
||||
#endif // _MSC_VER
|
||||
|
||||
namespace Slic3r {
|
||||
|
||||
inline Vec3f to_vec3f(const openvdb::Vec3s &v) { return Vec3f{v.x(), v.y(), v.z()}; }
|
||||
inline Vec3d to_vec3d(const openvdb::Vec3s &v) { return to_vec3f(v).cast<double>(); }
|
||||
inline Vec3i to_vec3i(const openvdb::Vec3I &v) { return Vec3i{int(v[0]), int(v[1]), int(v[2])}; }
|
||||
|
||||
// Here voxel_scale defines the scaling of voxels which affects the voxel count.
|
||||
// 1.0 value means a voxel for every unit cube. 2 means the model is scaled to
|
||||
// be 2x larger and the voxel count is increased by the increment in the scaled
|
||||
// volume, thus 4 times. This kind a sampling accuracy selection is not
|
||||
// achievable through the Transform parameter. (TODO: or is it?)
|
||||
// The resulting grid will contain the voxel_scale in its metadata under the
|
||||
// "voxel_scale" key to be used in grid_to_mesh function.
|
||||
openvdb::FloatGrid::Ptr mesh_to_grid(const indexed_triangle_set & mesh,
|
||||
const openvdb::math::Transform &tr = {},
|
||||
float voxel_scale = 1.f,
|
||||
float exteriorBandWidth = 3.0f,
|
||||
float interiorBandWidth = 3.0f,
|
||||
int flags = 0);
|
||||
|
||||
indexed_triangle_set grid_to_mesh(const openvdb::FloatGrid &grid,
|
||||
double isovalue = 0.0,
|
||||
double adaptivity = 0.0,
|
||||
bool relaxDisorientedTriangles = true);
|
||||
|
||||
openvdb::FloatGrid::Ptr redistance_grid(const openvdb::FloatGrid &grid,
|
||||
double iso,
|
||||
double ext_range = 3.,
|
||||
double int_range = 3.);
|
||||
|
||||
} // namespace Slic3r
|
||||
|
||||
#endif // OPENVDBUTILS_HPP
|
Loading…
Add table
Add a link
Reference in a new issue