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Add the full source of BambuStudio
using version 1.0.10
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399
src/libslic3r/Geometry/ConvexHull.cpp
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399
src/libslic3r/Geometry/ConvexHull.cpp
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#include "libslic3r.h"
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#include "ConvexHull.hpp"
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#include "BoundingBox.hpp"
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#include <boost/multiprecision/integer.hpp>
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namespace Slic3r { namespace Geometry {
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// This implementation is based on Andrew's monotone chain 2D convex hull algorithm
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Polygon convex_hull(Points pts)
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{
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std::sort(pts.begin(), pts.end(), [](const Point& a, const Point& b) { return a.x() < b.x() || (a.x() == b.x() && a.y() < b.y()); });
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pts.erase(std::unique(pts.begin(), pts.end(), [](const Point& a, const Point& b) { return a.x() == b.x() && a.y() == b.y(); }), pts.end());
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Polygon hull;
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int n = (int)pts.size();
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if (n >= 3) {
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int k = 0;
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hull.points.resize(2 * n);
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// Build lower hull
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for (int i = 0; i < n; ++ i) {
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while (k >= 2 && pts[i].ccw(hull[k-2], hull[k-1]) <= 0)
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-- k;
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hull[k ++] = pts[i];
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}
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// Build upper hull
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for (int i = n-2, t = k+1; i >= 0; i--) {
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while (k >= t && pts[i].ccw(hull[k-2], hull[k-1]) <= 0)
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-- k;
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hull[k ++] = pts[i];
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}
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hull.points.resize(k);
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assert(hull.points.front() == hull.points.back());
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hull.points.pop_back();
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}
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return hull;
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}
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Pointf3s convex_hull(Pointf3s points)
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{
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assert(points.size() >= 3);
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// sort input points
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std::sort(points.begin(), points.end(), [](const Vec3d &a, const Vec3d &b){ return a.x() < b.x() || (a.x() == b.x() && a.y() < b.y()); });
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int n = points.size(), k = 0;
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Pointf3s hull;
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if (n >= 3)
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{
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hull.resize(2 * n);
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// Build lower hull
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for (int i = 0; i < n; ++i)
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{
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Point p = Point::new_scale(points[i](0), points[i](1));
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while (k >= 2)
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{
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Point k1 = Point::new_scale(hull[k - 1](0), hull[k - 1](1));
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Point k2 = Point::new_scale(hull[k - 2](0), hull[k - 2](1));
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if (p.ccw(k2, k1) <= 0)
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--k;
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else
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break;
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}
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hull[k++] = points[i];
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}
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// Build upper hull
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for (int i = n - 2, t = k + 1; i >= 0; --i)
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{
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Point p = Point::new_scale(points[i](0), points[i](1));
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while (k >= t)
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{
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Point k1 = Point::new_scale(hull[k - 1](0), hull[k - 1](1));
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Point k2 = Point::new_scale(hull[k - 2](0), hull[k - 2](1));
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if (p.ccw(k2, k1) <= 0)
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--k;
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else
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break;
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}
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hull[k++] = points[i];
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}
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hull.resize(k);
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assert(hull.front() == hull.back());
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hull.pop_back();
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}
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return hull;
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}
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Polygon convex_hull(const Polygons &polygons)
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{
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Points pp;
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for (Polygons::const_iterator p = polygons.begin(); p != polygons.end(); ++p) {
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pp.insert(pp.end(), p->points.begin(), p->points.end());
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}
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return convex_hull(std::move(pp));
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}
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namespace rotcalip {
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using int256_t = boost::multiprecision::int256_t;
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using int128_t = boost::multiprecision::int128_t;
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template<class Scalar = int64_t>
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inline Scalar magnsq(const Point &p)
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{
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return Scalar(p.x()) * p.x() + Scalar(p.y()) * p.y();
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}
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template<class Scalar = int64_t>
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inline Scalar dot(const Point &a, const Point &b)
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{
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return Scalar(a.x()) * b.x() + Scalar(a.y()) * b.y();
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}
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template<class Scalar = int64_t>
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inline Scalar dotperp(const Point &a, const Point &b)
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{
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return Scalar(a.x()) * b.y() - Scalar(a.y()) * b.x();
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}
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using boost::multiprecision::abs;
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// Compares the angle enclosed by vectors dir and dirA (alpha) with the angle
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// enclosed by -dir and dirB (beta). Returns -1 if alpha is less than beta, 0
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// if they are equal and 1 if alpha is greater than beta. Note that dir is
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// reversed for beta, because it represents the opposite side of a caliper.
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int cmp_angles(const Point &dir, const Point &dirA, const Point &dirB) {
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int128_t dotA = dot(dir, dirA);
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int128_t dotB = dot(-dir, dirB);
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int256_t dcosa = int256_t(magnsq(dirB)) * int256_t(abs(dotA)) * dotA;
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int256_t dcosb = int256_t(magnsq(dirA)) * int256_t(abs(dotB)) * dotB;
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int256_t diff = dcosa - dcosb;
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return diff > 0? -1 : (diff < 0 ? 1 : 0);
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}
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// A helper class to navigate on a polygon. Given a vertex index, one can
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// get the edge belonging to that vertex, the coordinates of the vertex, the
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// next and previous edges. Stuff that is needed in the rotating calipers algo.
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class Idx
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{
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size_t m_idx;
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const Polygon *m_poly;
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public:
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explicit Idx(const Polygon &p): m_idx{0}, m_poly{&p} {}
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explicit Idx(size_t idx, const Polygon &p): m_idx{idx}, m_poly{&p} {}
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size_t idx() const { return m_idx; }
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void set_idx(size_t i) { m_idx = i; }
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size_t next() const { return (m_idx + 1) % m_poly->size(); }
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size_t inc() { return m_idx = (m_idx + 1) % m_poly->size(); }
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Point prev_dir() const {
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return pt() - (*m_poly)[(m_idx + m_poly->size() - 1) % m_poly->size()];
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}
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const Point &pt() const { return (*m_poly)[m_idx]; }
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const Point dir() const { return (*m_poly)[next()] - pt(); }
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const Point next_dir() const
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{
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return (*m_poly)[(m_idx + 2) % m_poly->size()] - (*m_poly)[next()];
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}
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const Polygon &poly() const { return *m_poly; }
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};
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enum class AntipodalVisitMode { Full, EdgesOnly };
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// Visit all antipodal pairs starting from the initial ia, ib pair which
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// has to be a valid antipodal pair (not checked). fn is called for every
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// antipodal pair encountered including the initial one.
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// The callback Fn has a signiture of bool(size_t i, size_t j, const Point &dir)
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// where i,j are the vertex indices of the antipodal pair and dir is the
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// direction of the calipers touching the i vertex.
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template<AntipodalVisitMode mode = AntipodalVisitMode::Full, class Fn>
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void visit_antipodals (Idx& ia, Idx &ib, Fn &&fn)
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{
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// Set current caliper direction to be the lower edge angle from X axis
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int cmp = cmp_angles(ia.prev_dir(), ia.dir(), ib.dir());
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Idx *current = cmp <= 0 ? &ia : &ib, *other = cmp <= 0 ? &ib : &ia;
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Idx *initial = current;
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bool visitor_continue = true;
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size_t start = initial->idx();
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bool finished = false;
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while (visitor_continue && !finished) {
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Point current_dir_a = current == &ia ? current->dir() : -current->dir();
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visitor_continue = fn(ia.idx(), ib.idx(), current_dir_a);
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// Parallel edges encountered. An additional pair of antipodals
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// can be yielded.
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if constexpr (mode == AntipodalVisitMode::Full)
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if (cmp == 0 && visitor_continue) {
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visitor_continue = fn(current == &ia ? ia.idx() : ia.next(),
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current == &ib ? ib.idx() : ib.next(),
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current_dir_a);
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}
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cmp = cmp_angles(current->dir(), current->next_dir(), other->dir());
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current->inc();
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if (cmp > 0) {
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std::swap(current, other);
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}
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if (initial->idx() == start) finished = true;
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}
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}
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} // namespace rotcalip
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bool convex_polygons_intersect(const Polygon &A, const Polygon &B)
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{
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using namespace rotcalip;
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// Establish starting antipodals as extremes in XY plane. Use the
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// easily obtainable bounding boxes to check if A and B is disjoint
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// and return false if the are.
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struct BB
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{
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size_t xmin = 0, xmax = 0, ymin = 0, ymax = 0;
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const Polygon &P;
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static bool cmpy(const Point &l, const Point &u)
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{
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return l.y() < u.y() || (l.y() == u.y() && l.x() < u.x());
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}
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BB(const Polygon &poly): P{poly}
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{
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for (size_t i = 0; i < P.size(); ++i) {
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if (P[i] < P[xmin]) xmin = i;
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if (P[xmax] < P[i]) xmax = i;
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if (cmpy(P[i], P[ymin])) ymin = i;
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if (cmpy(P[ymax], P[i])) ymax = i;
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}
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}
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};
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BB bA{A}, bB{B};
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BoundingBox bbA{{A[bA.xmin].x(), A[bA.ymin].y()}, {A[bA.xmax].x(), A[bA.ymax].y()}};
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BoundingBox bbB{{B[bB.xmin].x(), B[bB.ymin].y()}, {B[bB.xmax].x(), B[bB.ymax].y()}};
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// if (!bbA.overlap(bbB))
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// return false;
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// Establish starting antipodals as extreme vertex pairs in X or Y direction
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// which reside on different polygons. If no such pair is found, the two
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// polygons are certainly not disjoint.
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Idx imin{bA.xmin, A}, imax{bB.xmax, B};
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if (B[bB.xmin] < imin.pt()) imin = Idx{bB.xmin, B};
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if (imax.pt() < A[bA.xmax]) imax = Idx{bA.xmax, A};
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if (&imin.poly() == &imax.poly()) {
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imin = Idx{bA.ymin, A};
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imax = Idx{bB.ymax, B};
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if (B[bB.ymin] < imin.pt()) imin = Idx{bB.ymin, B};
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if (imax.pt() < A[bA.ymax]) imax = Idx{bA.ymax, A};
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}
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if (&imin.poly() == &imax.poly())
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return true;
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bool found_divisor = false;
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visit_antipodals<AntipodalVisitMode::EdgesOnly>(
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imin, imax,
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[&imin, &imax, &found_divisor](size_t ia, size_t ib, const Point &dir) {
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// std::cout << "A" << ia << " B" << ib << " dir " <<
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// dir.x() << " " << dir.y() << std::endl;
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const Polygon &A = imin.poly(), &B = imax.poly();
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Point ref_a = A[(ia + 2) % A.size()], ref_b = B[(ib + 2) % B.size()];
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bool is_left_a = dotperp( dir, ref_a - A[ia]) > 0;
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bool is_left_b = dotperp(-dir, ref_b - B[ib]) > 0;
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// If both reference points are on the left (or right) of their
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// respective support lines and the opposite support line is to
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// the right (or left), the divisor line is found. We only test
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// the reference point, as by definition, if that is on one side,
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// all the other points must be on the same side of a support
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// line. If the support lines are collinear, the polygons must be
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// on the same side of their respective support lines.
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auto d = dotperp(dir, B[ib] - A[ia]);
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if (d == 0) {
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// The caliper lines are collinear, not just parallel
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found_divisor = (is_left_a && is_left_b) || (!is_left_a && !is_left_b);
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} else if (d > 0) { // B is to the left of (A, A+1)
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found_divisor = !is_left_a && !is_left_b;
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} else { // B is to the right of (A, A+1)
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found_divisor = is_left_a && is_left_b;
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}
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return !found_divisor;
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});
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// Intersects if the divisor was not found
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return !found_divisor;
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}
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// Decompose source convex hull points into a top / bottom chains with monotonically increasing x,
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// creating an implicit trapezoidal decomposition of the source convex polygon.
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// The source convex polygon has to be CCW oriented. O(n) time complexity.
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std::pair<std::vector<Vec2d>, std::vector<Vec2d>> decompose_convex_polygon_top_bottom(const std::vector<Vec2d> &src)
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{
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std::pair<std::vector<Vec2d>, std::vector<Vec2d>> out;
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std::vector<Vec2d> &bottom = out.first;
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std::vector<Vec2d> &top = out.second;
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// Find the minimum point.
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auto left_bottom = std::min_element(src.begin(), src.end(), [](const auto &l, const auto &r) { return l.x() < r.x() || (l.x() == r.x() && l.y() < r.y()); });
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auto right_top = std::max_element(src.begin(), src.end(), [](const auto &l, const auto &r) { return l.x() < r.x() || (l.x() == r.x() && l.y() < r.y()); });
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if (left_bottom != src.end() && left_bottom != right_top) {
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// Produce the bottom and bottom chains.
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if (left_bottom < right_top) {
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bottom.assign(left_bottom, right_top + 1);
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size_t cnt = (src.end() - right_top) + (left_bottom + 1 - src.begin());
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top.reserve(cnt);
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top.assign(right_top, src.end());
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top.insert(top.end(), src.begin(), left_bottom + 1);
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} else {
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size_t cnt = (src.end() - left_bottom) + (right_top + 1 - src.begin());
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bottom.reserve(cnt);
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bottom.assign(left_bottom, src.end());
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bottom.insert(bottom.end(), src.begin(), right_top + 1);
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top.assign(right_top, left_bottom + 1);
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}
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// Remove strictly vertical segments at the end.
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if (bottom.size() > 1) {
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auto it = bottom.end();
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for (-- it; it != bottom.begin() && (it - 1)->x() == bottom.back().x(); -- it) ;
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bottom.erase(it + 1, bottom.end());
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}
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if (top.size() > 1) {
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auto it = top.end();
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for (-- it; it != top.begin() && (it - 1)->x() == top.back().x(); -- it) ;
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top.erase(it + 1, top.end());
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}
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std::reverse(top.begin(), top.end());
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}
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if (top.size() < 2 || bottom.size() < 2) {
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// invalid
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top.clear();
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bottom.clear();
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}
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return out;
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}
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// Convex polygon check using a top / bottom chain decomposition with O(log n) time complexity.
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bool inside_convex_polygon(const std::pair<std::vector<Vec2d>, std::vector<Vec2d>> &top_bottom_decomposition, const Vec2d &pt)
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{
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auto it_bottom = std::lower_bound(top_bottom_decomposition.first.begin(), top_bottom_decomposition.first.end(), pt, [](const auto &l, const auto &r){ return l.x() < r.x(); });
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auto it_top = std::lower_bound(top_bottom_decomposition.second.begin(), top_bottom_decomposition.second.end(), pt, [](const auto &l, const auto &r){ return l.x() < r.x(); });
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if (it_bottom == top_bottom_decomposition.first.end()) {
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// Above max x.
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assert(it_top == top_bottom_decomposition.second.end());
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return false;
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}
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if (it_bottom == top_bottom_decomposition.first.begin()) {
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// Below or at min x.
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if (pt.x() < it_bottom->x()) {
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// Below min x.
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assert(pt.x() < it_top->x());
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return false;
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}
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// At min x.
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assert(pt.x() == it_bottom->x());
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assert(pt.x() == it_top->x());
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assert(it_bottom->y() <= pt.y() <= it_top->y());
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return pt.y() >= it_bottom->y() && pt.y() <= it_top->y();
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}
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// Trapezoid or a triangle.
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assert(it_bottom != top_bottom_decomposition.first .begin() && it_bottom != top_bottom_decomposition.first .end());
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assert(it_top != top_bottom_decomposition.second.begin() && it_top != top_bottom_decomposition.second.end());
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assert(pt.x() <= it_bottom->x());
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assert(pt.x() <= it_top->x());
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auto it_top_prev = it_top - 1;
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auto it_bottom_prev = it_bottom - 1;
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assert(pt.x() >= it_top_prev->x());
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assert(pt.x() >= it_bottom_prev->x());
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double det = cross2(*it_bottom - *it_bottom_prev, pt - *it_bottom_prev);
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if (det < 0)
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return false;
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det = cross2(*it_top - *it_top_prev, pt - *it_top_prev);
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return det <= 0;
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}
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} // namespace Geometry
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} // namespace Slic3r
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