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Add the full source of BambuStudio
using version 1.0.10
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66
src/libslic3r/GCode/CoolingBuffer.hpp
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66
src/libslic3r/GCode/CoolingBuffer.hpp
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#ifndef slic3r_CoolingBuffer_hpp_
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#define slic3r_CoolingBuffer_hpp_
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#include "../libslic3r.h"
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#include <map>
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#include <string>
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namespace Slic3r {
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class GCode;
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class Layer;
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struct PerExtruderAdjustments;
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// A standalone G-code filter, to control cooling of the print.
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// The G-code is processed per layer. Once a layer is collected, fan start / stop commands are edited
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// and the print is modified to stretch over a minimum layer time.
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//
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// The simple it sounds, the actual implementation is significantly more complex.
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// Namely, for a multi-extruder print, each material may require a different cooling logic.
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// For example, some materials may not like to print too slowly, while with some materials
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// we may slow down significantly.
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//
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class CoolingBuffer {
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public:
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CoolingBuffer(GCode &gcodegen);
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void reset(const Vec3d &position);
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void set_current_extruder(unsigned int extruder_id) { m_current_extruder = extruder_id; }
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std::string process_layer(std::string &&gcode, size_t layer_id, bool flush);
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private:
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CoolingBuffer& operator=(const CoolingBuffer&) = delete;
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std::vector<PerExtruderAdjustments> parse_layer_gcode(const std::string &gcode, std::vector<float> ¤t_pos) const;
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float calculate_layer_slowdown(std::vector<PerExtruderAdjustments> &per_extruder_adjustments);
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// Apply slow down over G-code lines stored in per_extruder_adjustments, enable fan if needed.
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// Returns the adjusted G-code.
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std::string apply_layer_cooldown(const std::string &gcode, size_t layer_id, float layer_time, std::vector<PerExtruderAdjustments> &per_extruder_adjustments);
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// G-code snippet cached for the support layers preceding an object layer.
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std::string m_gcode;
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// Internal data.
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// BBS: X,Y,Z,E,F,I,J
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std::vector<char> m_axis;
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std::vector<float> m_current_pos;
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// Current known fan speed or -1 if not known yet.
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int m_fan_speed;
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int m_additional_fan_speed;
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// Cached from GCodeWriter.
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// Printing extruder IDs, zero based.
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std::vector<unsigned int> m_extruder_ids;
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// Highest of m_extruder_ids plus 1.
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unsigned int m_num_extruders { 0 };
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const std::string m_toolchange_prefix;
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// Referencs GCode::m_config, which is FullPrintConfig. While the PrintObjectConfig slice of FullPrintConfig is being modified,
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// the PrintConfig slice of FullPrintConfig is constant, thus no thread synchronization is required.
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const PrintConfig &m_config;
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unsigned int m_current_extruder;
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// Old logic: proportional.
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bool m_cooling_logic_proportional = false;
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//BBS: current fan speed
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int m_current_fan_speed;
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};
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}
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#endif
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