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Add the full source of BambuStudio
using version 1.0.10
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111
src/libslic3r/Format/objparser.hpp
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111
src/libslic3r/Format/objparser.hpp
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#ifndef slic3r_Format_objparser_hpp_
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#define slic3r_Format_objparser_hpp_
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#include <string>
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#include <vector>
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#include <istream>
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namespace ObjParser {
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struct ObjVertex
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{
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int coordIdx;
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int textureCoordIdx;
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int normalIdx;
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};
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inline bool operator==(const ObjVertex &v1, const ObjVertex &v2)
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{
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return
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v1.coordIdx == v2.coordIdx &&
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v1.textureCoordIdx == v2.textureCoordIdx &&
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v1.normalIdx == v2.normalIdx;
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}
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struct ObjUseMtl
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{
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int vertexIdxFirst;
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std::string name;
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};
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inline bool operator==(const ObjUseMtl &v1, const ObjUseMtl &v2)
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{
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return
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v1.vertexIdxFirst == v2.vertexIdxFirst &&
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v1.name.compare(v2.name) == 0;
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}
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struct ObjObject
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{
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int vertexIdxFirst;
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std::string name;
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};
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inline bool operator==(const ObjObject &v1, const ObjObject &v2)
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{
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return
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v1.vertexIdxFirst == v2.vertexIdxFirst &&
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v1.name.compare(v2.name) == 0;
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}
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struct ObjGroup
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{
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int vertexIdxFirst;
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std::string name;
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};
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inline bool operator==(const ObjGroup &v1, const ObjGroup &v2)
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{
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return
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v1.vertexIdxFirst == v2.vertexIdxFirst &&
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v1.name.compare(v2.name) == 0;
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}
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struct ObjSmoothingGroup
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{
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int vertexIdxFirst;
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int smoothingGroupID;
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};
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inline bool operator==(const ObjSmoothingGroup &v1, const ObjSmoothingGroup &v2)
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{
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return
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v1.vertexIdxFirst == v2.vertexIdxFirst &&
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v1.smoothingGroupID == v2.smoothingGroupID;
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}
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struct ObjData {
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// Version of the data structure for load / store in the private binary format.
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int version;
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// x, y, z, w
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std::vector<float> coordinates;
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// u, v, w
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std::vector<float> textureCoordinates;
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// x, y, z
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std::vector<float> normals;
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// u, v, w
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std::vector<float> parameters;
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std::vector<std::string> mtllibs;
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std::vector<ObjUseMtl> usemtls;
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std::vector<ObjObject> objects;
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std::vector<ObjGroup> groups;
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std::vector<ObjSmoothingGroup> smoothingGroups;
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// List of faces, delimited by an ObjVertex with all members set to -1.
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std::vector<ObjVertex> vertices;
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};
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extern bool objparse(const char *path, ObjData &data);
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extern bool objparse(std::istream &stream, ObjData &data);
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extern bool objbinsave(const char *path, const ObjData &data);
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extern bool objbinload(const char *path, ObjData &data);
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extern bool objequal(const ObjData &data1, const ObjData &data2);
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} // namespace ObjParser
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#endif /* slic3r_Format_objparser_hpp_ */
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