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Add the full source of BambuStudio
using version 1.0.10
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62
src/libslic3r/Format/STL.cpp
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62
src/libslic3r/Format/STL.cpp
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#include "../libslic3r.h"
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#include "../Model.hpp"
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#include "../TriangleMesh.hpp"
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#include "STL.hpp"
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#include <string>
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#ifdef _WIN32
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#define DIR_SEPARATOR '\\'
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#else
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#define DIR_SEPARATOR '/'
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#endif
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namespace Slic3r {
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bool load_stl(const char *path, Model *model, const char *object_name_in)
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{
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TriangleMesh mesh;
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if (! mesh.ReadSTLFile(path)) {
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// die "Failed to open $file\n" if !-e $path;
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return false;
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}
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if (mesh.empty()) {
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// die "This STL file couldn't be read because it's empty.\n"
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return false;
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}
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std::string object_name;
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if (object_name_in == nullptr) {
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const char *last_slash = strrchr(path, DIR_SEPARATOR);
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object_name.assign((last_slash == nullptr) ? path : last_slash + 1);
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} else
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object_name.assign(object_name_in);
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model->add_object(object_name.c_str(), path, std::move(mesh));
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return true;
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}
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bool store_stl(const char *path, TriangleMesh *mesh, bool binary)
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{
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if (binary)
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mesh->write_binary(path);
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else
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mesh->write_ascii(path);
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//FIXME returning false even if write failed.
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return true;
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}
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bool store_stl(const char *path, ModelObject *model_object, bool binary)
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{
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TriangleMesh mesh = model_object->mesh();
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return store_stl(path, &mesh, binary);
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}
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bool store_stl(const char *path, Model *model, bool binary)
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{
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TriangleMesh mesh = model->mesh();
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return store_stl(path, &mesh, binary);
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}
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}; // namespace Slic3r
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