mirror of
https://github.com/SoftFever/OrcaSlicer.git
synced 2025-07-08 07:27:41 -06:00
Add the full source of BambuStudio
using version 1.0.10
This commit is contained in:
parent
30bcadab3e
commit
1555904bef
3771 changed files with 1251328 additions and 0 deletions
64
src/libslic3r/Fill/FillConcentric.cpp
Normal file
64
src/libslic3r/Fill/FillConcentric.cpp
Normal file
|
@ -0,0 +1,64 @@
|
|||
#include "../ClipperUtils.hpp"
|
||||
#include "../ExPolygon.hpp"
|
||||
#include "../Surface.hpp"
|
||||
|
||||
#include "FillConcentric.hpp"
|
||||
|
||||
namespace Slic3r {
|
||||
|
||||
void FillConcentric::_fill_surface_single(
|
||||
const FillParams ¶ms,
|
||||
unsigned int thickness_layers,
|
||||
const std::pair<float, Point> &direction,
|
||||
ExPolygon expolygon,
|
||||
Polylines &polylines_out)
|
||||
{
|
||||
// no rotation is supported for this infill pattern
|
||||
BoundingBox bounding_box = expolygon.contour.bounding_box();
|
||||
|
||||
coord_t min_spacing = scale_(this->spacing);
|
||||
coord_t distance = coord_t(min_spacing / params.density);
|
||||
|
||||
if (params.density > 0.9999f && !params.dont_adjust) {
|
||||
distance = this->_adjust_solid_spacing(bounding_box.size()(0), distance);
|
||||
this->spacing = unscale<double>(distance);
|
||||
}
|
||||
|
||||
Polygons loops = to_polygons(expolygon);
|
||||
ExPolygons last { std::move(expolygon) };
|
||||
while (! last.empty()) {
|
||||
last = offset2_ex(last, -(distance + min_spacing/2), +min_spacing/2);
|
||||
append(loops, to_polygons(last));
|
||||
}
|
||||
|
||||
// generate paths from the outermost to the innermost, to avoid
|
||||
// adhesion problems of the first central tiny loops
|
||||
loops = union_pt_chained_outside_in(loops);
|
||||
|
||||
// split paths using a nearest neighbor search
|
||||
size_t iPathFirst = polylines_out.size();
|
||||
Point last_pos(0, 0);
|
||||
for (const Polygon &loop : loops) {
|
||||
polylines_out.emplace_back(loop.split_at_index(last_pos.nearest_point_index(loop.points)));
|
||||
last_pos = polylines_out.back().last_point();
|
||||
}
|
||||
|
||||
// clip the paths to prevent the extruder from getting exactly on the first point of the loop
|
||||
// Keep valid paths only.
|
||||
size_t j = iPathFirst;
|
||||
for (size_t i = iPathFirst; i < polylines_out.size(); ++ i) {
|
||||
polylines_out[i].clip_end(this->loop_clipping);
|
||||
if (polylines_out[i].is_valid()) {
|
||||
if (j < i)
|
||||
polylines_out[j] = std::move(polylines_out[i]);
|
||||
++ j;
|
||||
}
|
||||
}
|
||||
if (j < polylines_out.size())
|
||||
polylines_out.erase(polylines_out.begin() + j, polylines_out.end());
|
||||
//TODO: return ExtrusionLoop objects to get better chained paths,
|
||||
// otherwise the outermost loop starts at the closest point to (0, 0).
|
||||
// We want the loops to be split inside the G-code generator to get optimum path planning.
|
||||
}
|
||||
|
||||
} // namespace Slic3r
|
Loading…
Add table
Add a link
Reference in a new issue