mirror of
https://github.com/SoftFever/OrcaSlicer.git
synced 2025-07-17 11:47:54 -06:00
Add the full source of BambuStudio
using version 1.0.10
This commit is contained in:
parent
30bcadab3e
commit
1555904bef
3771 changed files with 1251328 additions and 0 deletions
59
src/libslic3r/ExtrusionSimulator.hpp
Normal file
59
src/libslic3r/ExtrusionSimulator.hpp
Normal file
|
@ -0,0 +1,59 @@
|
|||
#ifndef slic3r_ExtrusionSimulator_hpp_
|
||||
#define slic3r_ExtrusionSimulator_hpp_
|
||||
|
||||
#include "libslic3r.h"
|
||||
#include "ExtrusionEntity.hpp"
|
||||
#include "BoundingBox.hpp"
|
||||
|
||||
namespace Slic3r {
|
||||
|
||||
enum ExtrusionSimulationType
|
||||
{
|
||||
ExtrusionSimulationSimple,
|
||||
ExtrusionSimulationDontSpread,
|
||||
ExtrisopmSimulationSpreadNotOverfilled,
|
||||
ExtrusionSimulationSpreadFull,
|
||||
ExtrusionSimulationSpreadExcess
|
||||
};
|
||||
|
||||
// An opaque class, to keep the boost stuff away from the header.
|
||||
class ExtrusionSimulatorImpl;
|
||||
|
||||
class ExtrusionSimulator
|
||||
{
|
||||
public:
|
||||
ExtrusionSimulator();
|
||||
~ExtrusionSimulator();
|
||||
|
||||
// Size of the image, that will be returned by image_ptr().
|
||||
// The image may be bigger than the viewport as many graphics drivers
|
||||
// expect the size of a texture to be rounded to a power of two.
|
||||
void set_image_size(const Point &image_size);
|
||||
// Which part of the image shall be rendered to?
|
||||
void set_viewport(const BoundingBox &viewport);
|
||||
// Shift and scale of the rendered extrusion paths into the viewport.
|
||||
void set_bounding_box(const BoundingBox &bbox);
|
||||
|
||||
// Reset the extrusion accumulator to zero for all buckets.
|
||||
void reset_accumulator();
|
||||
// Paint a thick path into an extrusion buffer.
|
||||
// A simple implementation is provided now, splatting a rectangular extrusion for each linear segment.
|
||||
// In the future, spreading and suqashing of a material will be simulated.
|
||||
void extrude_to_accumulator(const ExtrusionPath &path, const Point &shift, ExtrusionSimulationType simulationType);
|
||||
// Evaluate the content of the accumulator and paint it into the viewport.
|
||||
// After this call the image_ptr() call will return a valid image.
|
||||
void evaluate_accumulator(ExtrusionSimulationType simulationType);
|
||||
// An RGBA image of image_size, to be loaded into a GPU texture.
|
||||
const void* image_ptr() const;
|
||||
|
||||
private:
|
||||
Point image_size;
|
||||
BoundingBox viewport;
|
||||
BoundingBox bbox;
|
||||
|
||||
ExtrusionSimulatorImpl *pimpl;
|
||||
};
|
||||
|
||||
}
|
||||
|
||||
#endif /* slic3r_ExtrusionSimulator_hpp_ */
|
Loading…
Add table
Add a link
Reference in a new issue