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Add the full source of BambuStudio
using version 1.0.10
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src/libslic3r/ExPolygonCollection.hpp
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src/libslic3r/ExPolygonCollection.hpp
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#ifndef slic3r_ExPolygonCollection_hpp_
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#define slic3r_ExPolygonCollection_hpp_
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#include "libslic3r.h"
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#include "ExPolygon.hpp"
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#include "Line.hpp"
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#include "Polyline.hpp"
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namespace Slic3r {
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class ExPolygonCollection;
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typedef std::vector<ExPolygonCollection> ExPolygonCollections;
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class ExPolygonCollection
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{
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public:
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ExPolygons expolygons;
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ExPolygonCollection() {}
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explicit ExPolygonCollection(const ExPolygon &expolygon);
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explicit ExPolygonCollection(const ExPolygons &expolygons) : expolygons(expolygons) {}
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explicit operator Points() const;
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explicit operator Polygons() const;
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explicit operator ExPolygons&();
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void scale(double factor);
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void translate(double x, double y);
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void rotate(double angle, const Point ¢er);
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template <class T> bool contains(const T &item) const;
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bool contains_b(const Point &point) const;
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void simplify(double tolerance);
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Polygon convex_hull() const;
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Lines lines() const;
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Polygons contours() const;
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void append(const ExPolygons &expolygons);
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};
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extern BoundingBox get_extents(const ExPolygonCollection &expolygon);
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}
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#endif
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