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Add the full source of BambuStudio
using version 1.0.10
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src/libslic3r/ElephantFootCompensation.hpp
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src/libslic3r/ElephantFootCompensation.hpp
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#ifndef slic3r_ElephantFootCompensation_hpp_
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#define slic3r_ElephantFootCompensation_hpp_
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#include "libslic3r.h"
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#include "ExPolygon.hpp"
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#include <vector>
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namespace Slic3r {
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class Flow;
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ExPolygon elephant_foot_compensation(const ExPolygon &input, double min_countour_width, const double compensation);
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ExPolygons elephant_foot_compensation(const ExPolygons &input, double min_countour_width, const double compensation);
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ExPolygon elephant_foot_compensation(const ExPolygon &input, const Flow &external_perimeter_flow, const double compensation);
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ExPolygons elephant_foot_compensation(const ExPolygons &input, const Flow &external_perimeter_flow, const double compensation);
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} // Slic3r
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#endif /* slic3r_ElephantFootCompensation_hpp_ */
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