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Add the full source of BambuStudio
using version 1.0.10
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src/libslic3r/Brim.hpp
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src/libslic3r/Brim.hpp
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#ifndef slic3r_Brim_hpp_
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#define slic3r_Brim_hpp_
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#include "Point.hpp"
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#include<map>
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#include<vector>
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namespace Slic3r {
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class Print;
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class ExtrusionEntityCollection;
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class PrintTryCancel;
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class ObjectID;
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// Produce brim lines around those objects, that have the brim enabled.
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// Collect islands_area to be merged into the final 1st layer convex hull.
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ExtrusionEntityCollection make_brim(const Print& print, PrintTryCancel try_cancel, Polygons& islands_area);
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void make_brim(const Print& print, PrintTryCancel try_cancel,
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Polygons& islands_area, std::map<ObjectID, ExtrusionEntityCollection>& brimMap,
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std::map<ObjectID, ExtrusionEntityCollection>& supportBrimMap,
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std::vector<std::pair<ObjectID, unsigned int>>& objPrintVec,
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std::vector<unsigned int>& printExtruders);
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// BBS: automatically make brim
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ExtrusionEntityCollection make_brim_auto(const Print &print, PrintTryCancel try_cancel, Polygons &islands_area);
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} // Slic3r
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#endif // slic3r_Brim_hpp_
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