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Add the full source of BambuStudio
using version 1.0.10
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175
src/libslic3r/Arrange.hpp
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175
src/libslic3r/Arrange.hpp
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#ifndef ARRANGE_HPP
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#define ARRANGE_HPP
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#include "ExPolygon.hpp"
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namespace Slic3r {
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class BoundingBox;
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namespace arrangement {
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/// A geometry abstraction for a circular print bed. Similarly to BoundingBox.
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class CircleBed {
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Point center_;
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double radius_;
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public:
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inline CircleBed(): center_(0, 0), radius_(std::nan("")) {}
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explicit inline CircleBed(const Point& c, double r): center_(c), radius_(r) {}
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inline double radius() const { return radius_; }
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inline const Point& center() const { return center_; }
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};
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/// Representing an unbounded bed.
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struct InfiniteBed {
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Point center;
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explicit InfiniteBed(const Point &p = {0, 0}): center{p} {}
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};
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/// A logical bed representing an object not being arranged. Either the arrange
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/// has not yet successfully run on this ArrangePolygon or it could not fit the
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/// object due to overly large size or invalid geometry.
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static const constexpr int UNARRANGED = -1;
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/// Input/Output structure for the arrange() function. The poly field will not
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/// be modified during arrangement. Instead, the translation and rotation fields
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/// will mark the needed transformation for the polygon to be in the arranged
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/// position. These can also be set to an initial offset and rotation.
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///
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/// The bed_idx field will indicate the logical bed into which the
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/// polygon belongs: UNARRANGED means no place for the polygon
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/// (also the initial state before arrange), 0..N means the index of the bed.
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/// Zero is the physical bed, larger than zero means a virtual bed.
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struct ArrangePolygon {
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ExPolygon poly; /// The 2D silhouette to be arranged
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Vec2crd translation{0, 0}; /// The translation of the poly
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double rotation{0.0}; /// The rotation of the poly in radians
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coord_t inflation = 0; /// Arrange with inflated polygon
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int bed_idx{UNARRANGED}; /// To which logical bed does poly belong...
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int priority{0};
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//BBS: add locked_plate to indicate whether it is in the locked plate
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int locked_plate{ -1 };
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bool is_virt_object{ false };
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bool is_wipe_tower{false};
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//BBS: add row/col for sudoku-style layout
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int row{0};
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int col{0};
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std::vector<int> extrude_ids{1}; ///extruder_id for least extruder switch
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int bed_temp{0}; ///bed temperature for different material judge
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int print_temp{0}; ///print temperature for different material judge
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int first_bed_temp{ 0 }; ///first layer bed temperature for different material judge
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int first_print_temp{ 0 }; ///first layer print temperature for different material judge
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int vitrify_temp{ 0 }; // max bed temperature for material compatibility, which is usually the filament vitrification temp
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int itemid{ 0 }; // item id in the vector, used for accessing all possible params like extrude_id
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int is_applied{ 0 }; // transform has been applied
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double height{ 0 }; // item height
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double auto_brim_width{ 0 }; // auto brim width
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double user_brim_width{ 0 }; // user defined brim width
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std::string name;
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// If empty, any rotation is allowed (currently unsupported)
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// If only a zero is there, no rotation is allowed
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std::vector<double> allowed_rotations = {0.};
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/// Optional setter function which can store arbitrary data in its closure
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std::function<void(const ArrangePolygon&)> setter = nullptr;
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/// Helper function to call the setter with the arrange data arguments
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void apply() {
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if (setter && !is_applied) {
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setter(*this);
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is_applied = 1;
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}
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}
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/// Test if arrange() was called previously and gave a successful result.
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bool is_arranged() const { return bed_idx != UNARRANGED; }
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inline ExPolygon transformed_poly() const
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{
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ExPolygon ret = poly;
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ret.rotate(rotation);
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ret.translate(translation.x(), translation.y());
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return ret;
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}
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};
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using ArrangePolygons = std::vector<ArrangePolygon>;
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struct ArrangeParams {
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/// The minimum distance which is allowed for any
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/// pair of items on the print bed in any direction.
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coord_t min_obj_distance = 0;
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/// The accuracy of optimization.
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/// Goes from 0.0 to 1.0 and scales performance as well
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float accuracy = 1.f;
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/// Allow parallel execution.
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bool parallel = true;
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bool allow_rotations = false;
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//BBS: add specific arrange params
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bool allow_multi_materials_on_same_plate = true;
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bool avoid_extrusion_cali_region = true;
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bool is_seq_print = false;
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float bed_shrink_x = 0;
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float bed_shrink_y = 0;
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float brim_skirt_distance = 0;
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float clearance_height_to_rod = 0;
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float clearance_height_to_lid = 0;
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float cleareance_radius = 0;
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ArrangePolygons excluded_regions; // regions cant't be used
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ArrangePolygons nonprefered_regions; // regions can be used but not prefered
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/// Progress indicator callback called when an object gets packed.
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/// The unsigned argument is the number of items remaining to pack.
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std::function<void(unsigned, std::string)> progressind = [](unsigned st, std::string str = "") {
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std::cout << "st=" << st << ", " << str << std::endl;
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};
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std::function<void(const ArrangePolygon &)> on_packed;
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/// A predicate returning true if abort is needed.
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std::function<bool(void)> stopcondition;
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ArrangeParams() = default;
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explicit ArrangeParams(coord_t md) : min_obj_distance(md) {}
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};
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/**
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* \brief Arranges the input polygons.
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*
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* WARNING: Currently, only convex polygons are supported by the libnest2d
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* library which is used to do the arrangement. This might change in the future
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* this is why the interface contains a general polygon capable to have holes.
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*
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* \param items Input vector of ArrangePolygons. The transformation, rotation
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* and bin_idx fields will be changed after the call finished and can be used
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* to apply the result on the input polygon.
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*/
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template<class TBed> void arrange(ArrangePolygons &items, const ArrangePolygons &excludes, const TBed &bed, const ArrangeParams ¶ms = {});
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// A dispatch function that determines the bed shape from a set of points.
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template<> void arrange(ArrangePolygons &items, const ArrangePolygons &excludes, const Points &bed, const ArrangeParams ¶ms);
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extern template void arrange(ArrangePolygons &items, const ArrangePolygons &excludes, const BoundingBox &bed, const ArrangeParams ¶ms);
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extern template void arrange(ArrangePolygons &items, const ArrangePolygons &excludes, const CircleBed &bed, const ArrangeParams ¶ms);
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extern template void arrange(ArrangePolygons &items, const ArrangePolygons &excludes, const Polygon &bed, const ArrangeParams ¶ms);
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extern template void arrange(ArrangePolygons &items, const ArrangePolygons &excludes, const InfiniteBed &bed, const ArrangeParams ¶ms);
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inline void arrange(ArrangePolygons &items, const Points &bed, const ArrangeParams ¶ms = {}) { arrange(items, {}, bed, params); }
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inline void arrange(ArrangePolygons &items, const BoundingBox &bed, const ArrangeParams ¶ms = {}) { arrange(items, {}, bed, params); }
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inline void arrange(ArrangePolygons &items, const CircleBed &bed, const ArrangeParams ¶ms = {}) { arrange(items, {}, bed, params); }
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inline void arrange(ArrangePolygons &items, const Polygon &bed, const ArrangeParams ¶ms = {}) { arrange(items, {}, bed, params); }
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inline void arrange(ArrangePolygons &items, const InfiniteBed &bed, const ArrangeParams ¶ms = {}) { arrange(items, {}, bed, params); }
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}} // namespace Slic3r::arrangement
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#endif // MODELARRANGE_HPP
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