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https://github.com/SoftFever/OrcaSlicer.git
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Add the full source of BambuStudio
using version 1.0.10
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263
src/libslic3r/AppConfig.hpp
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263
src/libslic3r/AppConfig.hpp
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#ifndef slic3r_AppConfig_hpp_
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#define slic3r_AppConfig_hpp_
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#include <set>
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#include <map>
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#include <string>
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#include "nlohmann/json.hpp"
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#include <boost/algorithm/string/trim_all.hpp>
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#include "libslic3r/Config.hpp"
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#include "libslic3r/Semver.hpp"
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using namespace nlohmann;
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#define ENV_DEV_HOST "0"
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#define ENV_QAT_HOST "1"
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#define ENV_PRE_HOST "2"
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#define ENV_PRODUCT_HOST "3"
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namespace Slic3r {
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class AppConfig
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{
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public:
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enum class EAppMode : unsigned char
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{
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Editor,
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GCodeViewer
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};
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//BBS: remove GCodeViewer as seperate APP logic
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explicit AppConfig() :
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m_dirty(false),
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m_orig_version(Semver::invalid()),
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m_mode(EAppMode::Editor),
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m_legacy_datadir(false)
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{
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this->reset();
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}
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// Clear and reset to defaults.
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void reset();
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// Override missing or keys with their defaults.
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void set_defaults();
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// Load the slic3r.ini from a user profile directory (or a datadir, if configured).
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// return error string or empty strinf
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std::string load();
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// Store the slic3r.ini into a user profile directory (or a datadir, if configured).
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void save();
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// Does this config need to be saved?
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bool dirty() const { return m_dirty; }
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void set_dirty() { m_dirty = true; }
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// Const accessor, it will return false if a section or a key does not exist.
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bool get(const std::string §ion, const std::string &key, std::string &value) const
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{
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value.clear();
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auto it = m_storage.find(section);
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if (it == m_storage.end())
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return false;
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auto it2 = it->second.find(key);
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if (it2 == it->second.end())
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return false;
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value = it2->second;
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return true;
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}
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std::string get(const std::string §ion, const std::string &key) const
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{ std::string value; this->get(section, key, value); return value; }
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std::string get(const std::string &key) const
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{ std::string value; this->get("app", key, value); return value; }
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void set(const std::string §ion, const std::string &key, const std::string &value)
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{
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#ifndef NDEBUG
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{
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std::string key_trimmed = key;
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boost::trim_all(key_trimmed);
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assert(key_trimmed == key);
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assert(! key_trimmed.empty());
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}
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#endif // NDEBUG
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std::string &old = m_storage[section][key];
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if (old != value) {
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old = value;
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m_dirty = true;
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}
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}
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void set_str(const std::string& section, const std::string& key, const std::string& value)
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{
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#ifndef NDEBUG
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{
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std::string key_trimmed = key;
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boost::trim_all(key_trimmed);
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assert(key_trimmed == key);
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assert(!key_trimmed.empty());
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}
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#endif // NDEBUG
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std::string& old = m_storage[section][key];
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if (old != value) {
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old = value;
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m_dirty = true;
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}
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}
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void set(const std::string& section, const std::string &key, bool value)
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{
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if (value){
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set(section, key, std::string("true"));
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} else {
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set(section, key, std::string("false"));
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}
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}
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void set(const std::string &key, const std::string &value)
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{ this->set("app", key, value); }
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void set_bool(const std::string &key, const bool &value)
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{
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this->set("app", key, value);
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}
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bool has(const std::string §ion, const std::string &key) const
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{
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auto it = m_storage.find(section);
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if (it == m_storage.end())
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return false;
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auto it2 = it->second.find(key);
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return it2 != it->second.end() && ! it2->second.empty();
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}
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bool has(const std::string &key) const
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{ return this->has("app", key); }
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void erase(const std::string §ion, const std::string &key)
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{
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auto it = m_storage.find(section);
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if (it != m_storage.end()) {
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it->second.erase(key);
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}
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}
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bool has_section(const std::string §ion) const
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{ return m_storage.find(section) != m_storage.end(); }
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const std::map<std::string, std::string>& get_section(const std::string §ion) const
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{ return m_storage.find(section)->second; }
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void set_section(const std::string §ion, const std::map<std::string, std::string>& data)
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{ m_storage[section] = data; }
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void clear_section(const std::string §ion)
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{ m_storage[section].clear(); }
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typedef std::map<std::string, std::map<std::string, std::set<std::string>>> VendorMap;
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bool get_variant(const std::string &vendor, const std::string &model, const std::string &variant) const;
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void set_variant(const std::string &vendor, const std::string &model, const std::string &variant, bool enable);
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void set_vendors(const AppConfig &from);
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void set_vendors(const VendorMap &vendors) { m_vendors = vendors; m_dirty = true; }
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void set_vendors(VendorMap &&vendors) { m_vendors = std::move(vendors); m_dirty = true; }
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const VendorMap& vendors() const { return m_vendors; }
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// return recent/last_opened_folder or recent/settings_folder or empty string.
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std::string get_last_dir() const;
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void update_config_dir(const std::string &dir);
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void update_skein_dir(const std::string &dir);
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//std::string get_last_output_dir(const std::string &alt) const;
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//void update_last_output_dir(const std::string &dir);
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std::string get_last_output_dir(const std::string& alt, const bool removable = false) const;
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void update_last_output_dir(const std::string &dir, const bool removable = false);
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// BBS: backup & restore
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std::string get_last_backup_dir() const;
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void update_last_backup_dir(const std::string &dir);
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std::string get_region();
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std::string get_country_code();
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bool is_engineering_region();
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// reset the current print / filament / printer selections, so that
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// the PresetBundle::load_selections(const AppConfig &config) call will select
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// the first non-default preset when called.
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void reset_selections();
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// Get the default config path from Slic3r::data_dir().
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std::string config_path();
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// Returns true if the user's data directory comes from before Slic3r 1.40.0 (no updating)
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bool legacy_datadir() const { return m_legacy_datadir; }
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void set_legacy_datadir(bool value) { m_legacy_datadir = value; }
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// Get the Slic3r version check url.
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// This returns a hardcoded string unless it is overriden by "version_check_url" in the ini file.
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std::string version_check_url() const;
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// Returns the original Slic3r version found in the ini file before it was overwritten
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// by the current version
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Semver orig_version() const { return m_orig_version; }
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// Does the config file exist?
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bool exists();
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void set_loading_path(const std::string& path) { m_loading_path = path; }
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std::string loading_path() { return (m_loading_path.empty() ? config_path() : m_loading_path); }
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std::vector<std::string> get_recent_projects() const;
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void set_recent_projects(const std::vector<std::string>& recent_projects);
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void set_mouse_device(const std::string& name, double translation_speed, double translation_deadzone, float rotation_speed, float rotation_deadzone, double zoom_speed, bool swap_yz);
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std::vector<std::string> get_mouse_device_names() const;
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bool get_mouse_device_translation_speed(const std::string& name, double& speed) const
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{ return get_3dmouse_device_numeric_value(name, "translation_speed", speed); }
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bool get_mouse_device_translation_deadzone(const std::string& name, double& deadzone) const
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{ return get_3dmouse_device_numeric_value(name, "translation_deadzone", deadzone); }
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bool get_mouse_device_rotation_speed(const std::string& name, float& speed) const
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{ return get_3dmouse_device_numeric_value(name, "rotation_speed", speed); }
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bool get_mouse_device_rotation_deadzone(const std::string& name, float& deadzone) const
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{ return get_3dmouse_device_numeric_value(name, "rotation_deadzone", deadzone); }
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bool get_mouse_device_zoom_speed(const std::string& name, double& speed) const
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{ return get_3dmouse_device_numeric_value(name, "zoom_speed", speed); }
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bool get_mouse_device_swap_yz(const std::string& name, bool& swap) const
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{ return get_3dmouse_device_numeric_value(name, "swap_yz", swap); }
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static const std::string SECTION_FILAMENTS;
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static const std::string SECTION_MATERIALS;
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private:
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template<typename T>
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bool get_3dmouse_device_numeric_value(const std::string &device_name, const char *parameter_name, T &out) const
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{
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std::string key = std::string("mouse_device:") + device_name;
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auto it = m_storage.find(key);
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if (it == m_storage.end())
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return false;
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auto it_val = it->second.find(parameter_name);
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if (it_val == it->second.end())
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return false;
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out = T(string_to_double_decimal_point(it_val->second));
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return true;
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}
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// Type of application: Editor or GCodeViewer
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EAppMode m_mode { EAppMode::Editor };
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// Map of section, name -> value
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std::map<std::string, std::map<std::string, std::string>> m_storage;
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// Map of enabled vendors / models / variants
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VendorMap m_vendors;
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// Has any value been modified since the config.ini has been last saved or loaded?
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bool m_dirty;
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// Original version found in the ini file before it was overwritten
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Semver m_orig_version;
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// Whether the existing version is before system profiles & configuration updating
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bool m_legacy_datadir;
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std::string m_loading_path;
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};
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} // namespace Slic3r
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#endif /* slic3r_AppConfig_hpp_ */
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