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Add the full source of BambuStudio
using version 1.0.10
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77
src/Shiny/ShinyNodePool.c
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77
src/Shiny/ShinyNodePool.c
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/*
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The MIT License
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Copyright (c) 2007-2010 Aidin Abedi http://code.google.com/p/shinyprofiler/
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Permission is hereby granted, free of charge, to any person obtaining a copy
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of this software and associated documentation files (the "Software"), to deal
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in the Software without restriction, including without limitation the rights
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to use, copy, modify, merge, publish, distribute, sublicense, and/or sell
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copies of the Software, and to permit persons to whom the Software is
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furnished to do so, subject to the following conditions:
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The above copyright notice and this permission notice shall be included in
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all copies or substantial portions of the Software.
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THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR
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IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY,
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FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL THE
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AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER
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LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING FROM,
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OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN
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THE SOFTWARE.
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*/
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#ifdef SLIC3R_PROFILE
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#include "ShinyNodePool.h"
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#include "ShinyTools.h"
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#include <memory.h>
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#include <malloc.h>
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/*---------------------------------------------------------------------------*/
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ShinyNodePool* ShinyNodePool_create(uint32_t a_items) {
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ShinyNodePool* pPool = (ShinyNodePool*)
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malloc(sizeof(ShinyNodePool) + sizeof(ShinyNode) * (a_items - 1));
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pPool->nextPool = NULL;
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pPool->_nextItem = &pPool->_items[0];
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pPool->endOfItems = &pPool->_items[a_items];
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memset(&pPool->_items[0], 0, a_items * sizeof(ShinyNode));
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return pPool;
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}
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/*---------------------------------------------------------------------------*/
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uint32_t ShinyNodePool_memoryUsageChain(ShinyNodePool *first) {
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uint32_t bytes = (uint32_t) ((char*) first->endOfItems - (char*) first);
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ShinyNodePool *pool = first->nextPool;
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while (pool) {
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bytes += (uint32_t) ((char*) pool->endOfItems - (char*) pool);
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pool = pool->nextPool;
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}
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return bytes;
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}
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/*---------------------------------------------------------------------------*/
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void ShinyNodePool_destroy(ShinyNodePool *self) {
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ShinyNode* firstNode = ShinyNodePool_firstItem(self);
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ShinyNode* lastNode = self->_nextItem;
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while (firstNode != lastNode)
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ShinyNode_destroy(firstNode++);
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/* TODO: make this into a loop or a tail recursion */
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if (self->nextPool) ShinyNodePool_destroy(self->nextPool);
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free(self);
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}
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#endif /* SLIC3R_PROFILE */
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