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Add the full source of BambuStudio
using version 1.0.10
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sandboxes/its_neighbor_index/ItsNeighborIndex.hpp
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sandboxes/its_neighbor_index/ItsNeighborIndex.hpp
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#include <libslic3r/TriangleMesh.hpp>
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#include "libslic3r/MeshSplitImpl.hpp"
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namespace Slic3r {
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using FaceNeighborIndex = std::vector<std::array<size_t, 3>>;
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FaceNeighborIndex its_create_neighbors_index_1(const indexed_triangle_set &its);
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std::vector<Vec3i> its_create_neighbors_index_2(const indexed_triangle_set &its);
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std::vector<Vec3i> its_create_neighbors_index_3(const indexed_triangle_set &its);
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FaceNeighborIndex its_create_neighbors_index_4(const indexed_triangle_set &its);
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//FaceNeighborIndex its_create_neighbors_index_4(const indexed_triangle_set &its);
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std::vector<Vec3crd> its_create_neighbors_index_5(const indexed_triangle_set &its);
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std::vector<std::array<size_t, 3>> its_create_neighbors_index_6(const indexed_triangle_set &its);
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std::vector<std::array<size_t, 3>> its_create_neighbors_index_7(const indexed_triangle_set &its);
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FaceNeighborIndex its_create_neighbors_index_8(const indexed_triangle_set &its);
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std::vector<Vec3crd> its_create_neighbors_index_9(const indexed_triangle_set &its);
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std::vector<Vec3i> its_create_neighbors_index_10(const indexed_triangle_set &its);
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std::vector<std::vector<size_t>> create_vertex_faces_index(const indexed_triangle_set &its);
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}
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