Add the full source of BambuStudio

using version 1.0.10
This commit is contained in:
lane.wei 2022-07-15 23:37:19 +08:00 committed by Lane.Wei
parent 30bcadab3e
commit 1555904bef
3771 changed files with 1251328 additions and 0 deletions

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#include <libslic3r/TriangleMesh.hpp>
#include "libslic3r/MeshSplitImpl.hpp"
namespace Slic3r {
using FaceNeighborIndex = std::vector<std::array<size_t, 3>>;
FaceNeighborIndex its_create_neighbors_index_1(const indexed_triangle_set &its);
std::vector<Vec3i> its_create_neighbors_index_2(const indexed_triangle_set &its);
std::vector<Vec3i> its_create_neighbors_index_3(const indexed_triangle_set &its);
FaceNeighborIndex its_create_neighbors_index_4(const indexed_triangle_set &its);
//FaceNeighborIndex its_create_neighbors_index_4(const indexed_triangle_set &its);
std::vector<Vec3crd> its_create_neighbors_index_5(const indexed_triangle_set &its);
std::vector<std::array<size_t, 3>> its_create_neighbors_index_6(const indexed_triangle_set &its);
std::vector<std::array<size_t, 3>> its_create_neighbors_index_7(const indexed_triangle_set &its);
FaceNeighborIndex its_create_neighbors_index_8(const indexed_triangle_set &its);
std::vector<Vec3crd> its_create_neighbors_index_9(const indexed_triangle_set &its);
std::vector<Vec3i> its_create_neighbors_index_10(const indexed_triangle_set &its);
std::vector<std::vector<size_t>> create_vertex_faces_index(const indexed_triangle_set &its);
}