mirror of
				https://github.com/SoftFever/OrcaSlicer.git
				synced 2025-10-30 20:21:12 -06:00 
			
		
		
		
	Merge branch 'master' of https://github.com/prusa3d/Slic3r into scene_manipulators
This commit is contained in:
		
						commit
						14ca4552a0
					
				
					 7 changed files with 61 additions and 52 deletions
				
			
		|  | @ -50,15 +50,16 @@ if(NOT DEFINED CMAKE_PREFIX_PATH) | ||||||
| 	endif() | 	endif() | ||||||
| endif() | endif() | ||||||
| 
 | 
 | ||||||
|  | add_subdirectory(xs) | ||||||
|  | 
 | ||||||
| if (MSVC) | if (MSVC) | ||||||
| 	# By default the startup project in MSVC is the 'ALL_BUILD' cmake-created project, | 	# By default the startup project in MSVC is the 'ALL_BUILD' cmake-created project, | ||||||
| 	# but we want 'slic3r' as the startup one because debugging run command is associated with it. | 	# but we want 'slic3r' as the startup one because debugging run command is associated with it. | ||||||
| 	# (Unfortunatelly it cannot be associated with ALL_BUILD using CMake.) | 	# (Unfortunatelly it cannot be associated with ALL_BUILD using CMake.) | ||||||
| 	set_property(DIRECTORY ${CMAKE_CURRENT_SOURCE_DIR} PROPERTY VS_STARTUP_PROJECT slic3r) | 	# Note: For some reason this needs to be set in the top-level CMakeLists.txt | ||||||
|  | 	set_property(DIRECTORY ${CMAKE_CURRENT_SOURCE_DIR} PROPERTY VS_STARTUP_PROJECT XS) | ||||||
| endif () | endif () | ||||||
| 
 | 
 | ||||||
| add_subdirectory(xs) |  | ||||||
| 
 |  | ||||||
| enable_testing () | enable_testing () | ||||||
| get_filename_component(PERL_BIN_PATH "${PERL_EXECUTABLE}" DIRECTORY) | get_filename_component(PERL_BIN_PATH "${PERL_EXECUTABLE}" DIRECTORY) | ||||||
| add_test (NAME xs COMMAND "${PERL_EXECUTABLE}" ${PERL_BIN_PATH}/prove -I ${PROJECT_SOURCE_DIR}/local-lib/lib/perl5 WORKING_DIRECTORY ${PROJECT_SOURCE_DIR}/xs) | add_test (NAME xs COMMAND "${PERL_EXECUTABLE}" ${PERL_BIN_PATH}/prove -I ${PROJECT_SOURCE_DIR}/local-lib/lib/perl5 WORKING_DIRECTORY ${PROJECT_SOURCE_DIR}/xs) | ||||||
|  |  | ||||||
|  | @ -1,9 +0,0 @@ | ||||||
| <?xml version="1.0" encoding="utf-8"?> |  | ||||||
| <Project ToolsVersion="12.0" xmlns="http://schemas.microsoft.com/developer/msbuild/2003"> |  | ||||||
|   <PropertyGroup> |  | ||||||
|     <LocalDebuggerCommand>C:\wperl64d\bin\perl.exe</LocalDebuggerCommand> |  | ||||||
|     <LocalDebuggerCommandArguments>slic3r.pl</LocalDebuggerCommandArguments> |  | ||||||
|     <DebuggerFlavor>WindowsLocalDebugger</DebuggerFlavor> |  | ||||||
|     <LocalDebuggerWorkingDirectory>..\..</LocalDebuggerWorkingDirectory> |  | ||||||
|   </PropertyGroup> |  | ||||||
| </Project> |  | ||||||
|  | @ -8,4 +8,11 @@ | ||||||
|   </PropertyGroup> |   </PropertyGroup> | ||||||
|   <ItemDefinitionGroup /> |   <ItemDefinitionGroup /> | ||||||
|   <ItemGroup /> |   <ItemGroup /> | ||||||
|  | 
 | ||||||
|  |   <PropertyGroup> | ||||||
|  |     <LocalDebuggerCommand>C:\wperl64d\bin\perl.exe</LocalDebuggerCommand> | ||||||
|  |     <LocalDebuggerCommandArguments>slic3r.pl</LocalDebuggerCommandArguments> | ||||||
|  |     <DebuggerFlavor>WindowsLocalDebugger</DebuggerFlavor> | ||||||
|  |     <LocalDebuggerWorkingDirectory>..\..</LocalDebuggerWorkingDirectory> | ||||||
|  |   </PropertyGroup> | ||||||
| </Project> | </Project> | ||||||
|  |  | ||||||
|  | @ -50,7 +50,6 @@ and use these commands to build the Slic3r from the command line: | ||||||
|     cd build |     cd build | ||||||
|     cmake .. -G "NMake Makefiles" -DCMAKE_BUILD_TYPE=Release |     cmake .. -G "NMake Makefiles" -DCMAKE_BUILD_TYPE=Release | ||||||
|     nmake |     nmake | ||||||
|     ctest --verbose    # TODO: ??? |  | ||||||
|     cd .. |     cd .. | ||||||
|     perl slic3r.pl |     perl slic3r.pl | ||||||
| 
 | 
 | ||||||
|  | @ -60,27 +59,34 @@ You may also build Slic3r PE with other build tools: | ||||||
| 
 | 
 | ||||||
| ### Building with Visual Studio | ### Building with Visual Studio | ||||||
| 
 | 
 | ||||||
| To build, lanuch and/or debug Slic3r PE with Visual Studio (64 bits), replace the `cmake` command with: | To build and debug Slic3r PE with Visual Studio (64 bits), replace the `cmake` command with: | ||||||
| 
 | 
 | ||||||
|     cmake .. -G "Visual Studio 12 Win64" -DCMAKE_CONFIGURATION_TYPES=Release;RelWithDebInfo || exit /b |     cmake .. -G "Visual Studio 12 Win64" -DCMAKE_CONFIGURATION_TYPES=RelWithDebInfo | ||||||
| 
 | 
 | ||||||
| For the 32-bit variant, use: | For the 32-bit variant, use: | ||||||
| 
 | 
 | ||||||
|     cmake .. -G "Visual Studio 12" -DCMAKE_CONFIGURATION_TYPES=Release;RelWithDebInfo || exit /b |     cmake .. -G "Visual Studio 12" -DCMAKE_CONFIGURATION_TYPES=RelWithDebInfo | ||||||
| 
 | 
 | ||||||
| After `cmake` has finished, go to the `Slic3r\build` directory and open the `Slic3r.sln` solution file. | After `cmake` has finished, go to the build directory and open the `Slic3r.sln` solution file. | ||||||
| This should open Visual Studio and load all the Slic3r solution containing all the projects. | This should open Visual Studio and load the Slic3r solution containing all the projects. | ||||||
| Make sure you use Visual Studio 2013 to open the solution. | Make sure you use Visual Studio 2013 to open the solution. | ||||||
| 
 | 
 | ||||||
| You can then use the usual Visual Studio controls to build Slic3r. | You can then use the usual Visual Studio controls to build Slic3r (Hit `F5` to build and run with debugger). | ||||||
| If you want to run or debug Slic3r from within Visual Studio, make sure the `slic3r` project is activated. | If you want to run or debug Slic3r from within Visual Studio, make sure the `XS` project is activated. | ||||||
| There are multiple projects in the Slic3r solution, but only the `slic3r` project is configured with the right | It should be set as the Startup project by CMake by default, but you might want to check anyway. | ||||||
| commands to run Slic3r. | There are multiple projects in the Slic3r solution, but only the `XS` project is configured with the right | ||||||
|  | commands to run and debug Slic3r. | ||||||
| 
 | 
 | ||||||
|  | The above cmake commands generate Visual Studio project files with the `RelWithDebInfo` configuration only. | ||||||
|  | If you also want to use the `Release` configuration, you can generate Visual Studio projects with: | ||||||
|  | 
 | ||||||
|  |     -DCMAKE_CONFIGURATION_TYPES=Release;RelWithDebInfo | ||||||
|  | 
 | ||||||
|  | (The `Debug` configuration is not supported as of now.) | ||||||
| 
 | 
 | ||||||
| ### Building with ninja | ### Building with ninja | ||||||
| 
 | 
 | ||||||
| To use [Ninja](TODO), replace the `cmake` and `nmake` commands with: | To use [Ninja](https://ninja-build.org/), replace the `cmake` and `nmake` commands with: | ||||||
| 
 | 
 | ||||||
|     cmake .. -G Ninja -DCMAKE_BUILD_TYPE=Release |     cmake .. -G Ninja -DCMAKE_BUILD_TYPE=Release | ||||||
|     ninja |     ninja | ||||||
|  |  | ||||||
|  | @ -82,11 +82,11 @@ $(OPENSSL).tar.gz: | ||||||
| 
 | 
 | ||||||
| libcurl: libopenssl $(CURL).tar.gz | libcurl: libopenssl $(CURL).tar.gz | ||||||
| 	tar -zxvf $(CURL).tar.gz | 	tar -zxvf $(CURL).tar.gz | ||||||
| # XXX: disable shared?
 | #	Note: It seems setting custom openssl path doesn't work when pkg-config and system openssl devel libs are installed
 | ||||||
| # Setting PKG_CONFIG_PATH should make libcurl find our previously built openssl
 | 	cd $(CURL) && ./configure \
 | ||||||
| 	cd $(CURL) && PKG_CONFIG_PATH=$(DESTDIR)/usr/local/lib/pkgconfig ./configure \
 |  | ||||||
| 		--enable-static \
 | 		--enable-static \
 | ||||||
| 		--enable-shared \
 | 		--enable-shared \
 | ||||||
|  | 		--with-ssl=$(DESTDIR)/usr/local \
 | ||||||
| 		--with-pic \
 | 		--with-pic \
 | ||||||
| 		--enable-ipv6 \
 | 		--enable-ipv6 \
 | ||||||
| 		--enable-versioned-symbols \
 | 		--enable-versioned-symbols \
 | ||||||
|  |  | ||||||
|  | @ -1,18 +1,18 @@ | ||||||
| c:\src\Slic3r\xs\src\slic3r\GUI\BedShapeDialog.cpp | xs/src/slic3r/GUI/BedShapeDialog.cpp | ||||||
| c:\src\Slic3r\xs\src\slic3r\GUI\BedShapeDialog.hpp | xs/src/slic3r/GUI/BedShapeDialog.hpp | ||||||
| c:\src\Slic3r\xs\src\slic3r\GUI\GUI.cpp | xs/src/slic3r/GUI/GUI.cpp | ||||||
| c:\src\Slic3r\xs\src\slic3r\GUI\Tab.cpp | xs/src/slic3r/GUI/Tab.cpp | ||||||
| c:\src\Slic3r\xs\src\slic3r\GUI\Tab.hpp | xs/src/slic3r/GUI/Tab.hpp | ||||||
| c:\src\Slic3r\xs\src\slic3r\GUI\Field.cpp | xs/src/slic3r/GUI/Field.cpp | ||||||
| c:\src\Slic3r\xs\src\slic3r\GUI\OptionsGroup.cpp | xs/src/slic3r/GUI/OptionsGroup.cpp | ||||||
| c:\src\Slic3r\xs\src\slic3r\GUI\2DBed.cpp | xs/src/slic3r/GUI/2DBed.cpp | ||||||
| c:\src\Slic3r\xs\src\slic3r\GUI\PresetHints.cpp | xs/src/slic3r/GUI/PresetHints.cpp | ||||||
| c:\src\Slic3r\xs\src\slic3r\GUI\Preferences.hpp | xs/src/slic3r/GUI/Preferences.hpp | ||||||
| c:\src\Slic3r\xs\src\slic3r\GUI\Preferences.cpp | xs/src/slic3r/GUI/Preferences.cpp | ||||||
| C:\src\Slic3r\xs\src\libslic3r\PrintConfig.cpp | xs/src/libslic3r/PrintConfig.cpp | ||||||
| c:\src\Slic3r\xs\src\libslic3r\GCode\PreviewData.cpp | xs/src/libslic3r/GCode/PreviewData.cpp | ||||||
| c:\src\Slic3r\lib\Slic3r\GUI.pm | lib/Slic3r/GUI.pm | ||||||
| c:\src\Slic3r\lib\Slic3r\GUI\MainFrame.pm | lib/Slic3r/GUI/MainFrame.pm | ||||||
| c:\src\Slic3r\lib\Slic3r\GUI\Plater.pm | lib/Slic3r/GUI/Plater.pm | ||||||
| c:\src\Slic3r\lib\Slic3r\GUI\Plater\2D.pm | lib/Slic3r/GUI/Plater/2D.pm | ||||||
| c:\src\Slic3r\lib\Slic3r\GUI\Plater\3DPreview.pm | lib/Slic3r/GUI/Plater/3DPreview.pm | ||||||
|  |  | ||||||
|  | @ -626,15 +626,19 @@ elseif (NOT MSVC) | ||||||
| endif () | endif () | ||||||
| 
 | 
 | ||||||
| if (MSVC) | if (MSVC) | ||||||
|     # Here we associate some additional properties with the MSVC projects to enable compilation and debugging out of the box. |     # Here we associate some additional properties with the MSVC project to enable compilation and debugging out of the box. | ||||||
|     # It seems a props file needs to be copied to the same dir as the proj file, otherwise MSVC doesn't load it up. |     set_target_properties(XS PROPERTIES VS_USER_PROPS "${PROJECT_SOURCE_DIR}/cmake/msvc/xs.wperl64d.props") | ||||||
|     # For copying, the configure_file() function seems to work much better than the file() function. |  | ||||||
|     configure_file("${PROJECT_SOURCE_DIR}/cmake/msvc/xs.wperl64d.props" ${CMAKE_CURRENT_BINARY_DIR} COPYONLY) |  | ||||||
|     set_target_properties(XS PROPERTIES VS_USER_PROPS "xs.wperl64d.props") |  | ||||||
|     configure_file("${PROJECT_SOURCE_DIR}/cmake/msvc/slic3r.wperl64d.props" ${CMAKE_CURRENT_BINARY_DIR} COPYONLY) |  | ||||||
|     set_target_properties(slic3r PROPERTIES VS_USER_PROPS "slic3r.wperl64d.props") |  | ||||||
| endif() | endif() | ||||||
| 
 | 
 | ||||||
|  | # l10n | ||||||
|  | set(L10N_DIR "${PROJECT_SOURCE_DIR}/resources/localization") | ||||||
|  | add_custom_target(pot | ||||||
|  |     COMMAND xgettext --keyword=L --from-code=UTF-8 --debug | ||||||
|  |         -f "${L10N_DIR}/list.txt" | ||||||
|  |         -o "${L10N_DIR}/Slic3rPE.pot" | ||||||
|  |     WORKING_DIRECTORY ${PROJECT_SOURCE_DIR} | ||||||
|  |     COMMENT "Generate pot file from strings in the source tree" | ||||||
|  | ) | ||||||
| 
 | 
 | ||||||
| # Installation | # Installation | ||||||
| install(TARGETS XS DESTINATION ${PERL_VENDORARCH}/auto/Slic3r/XS) | install(TARGETS XS DESTINATION ${PERL_VENDORARCH}/auto/Slic3r/XS) | ||||||
|  |  | ||||||
		Loading…
	
	Add table
		Add a link
		
	
		Reference in a new issue
	
	 Enrico Turri
						Enrico Turri