mirror of
https://github.com/SoftFever/OrcaSlicer.git
synced 2025-07-11 16:57:53 -06:00
Render custom bed model on prusa beds
This commit is contained in:
parent
395e794b9e
commit
1483a7fd51
3 changed files with 25 additions and 11 deletions
|
@ -189,13 +189,14 @@ void Bed3D::Axes::render_axis(double length) const
|
|||
Bed3D::Bed3D()
|
||||
: m_type(Custom)
|
||||
, m_custom_texture("")
|
||||
, m_custom_model("")
|
||||
, m_requires_canvas_update(false)
|
||||
, m_vbo_id(0)
|
||||
, m_scale_factor(1.0f)
|
||||
{
|
||||
}
|
||||
|
||||
bool Bed3D::set_shape(const Pointfs& shape, const std::string& custom_texture)
|
||||
bool Bed3D::set_shape(const Pointfs& shape, const std::string& custom_texture, const std::string& custom_model)
|
||||
{
|
||||
EType new_type = detect_type(shape);
|
||||
|
||||
|
@ -207,12 +208,21 @@ bool Bed3D::set_shape(const Pointfs& shape, const std::string& custom_texture)
|
|||
cst_texture = "";
|
||||
}
|
||||
|
||||
if ((m_shape == shape) && (m_type == new_type) && (m_custom_texture == cst_texture))
|
||||
// check that the passed custom texture filename is valid
|
||||
std::string cst_model(custom_model);
|
||||
if (!cst_model.empty())
|
||||
{
|
||||
if (!boost::algorithm::iends_with(custom_model, ".stl") || !boost::filesystem::exists(custom_model))
|
||||
cst_model = "";
|
||||
}
|
||||
|
||||
if ((m_shape == shape) && (m_type == new_type) && (m_custom_texture == cst_texture) && (m_custom_model == cst_model))
|
||||
// No change, no need to update the UI.
|
||||
return false;
|
||||
|
||||
m_shape = shape;
|
||||
m_custom_texture = cst_texture;
|
||||
m_custom_model = cst_model;
|
||||
m_type = new_type;
|
||||
|
||||
calc_bounding_boxes();
|
||||
|
@ -385,7 +395,7 @@ void Bed3D::render_prusa(GLCanvas3D& canvas, const std::string& key, bool bottom
|
|||
{
|
||||
if (!bottom)
|
||||
{
|
||||
std::string filename = resources_dir() + "/models/" + key + "_bed.stl";
|
||||
std::string filename = m_custom_model.empty() ? resources_dir() + "/models/" + key + "_bed.stl" : m_custom_model;
|
||||
if ((m_model.get_filename() != filename) && m_model.init_from_file(filename))
|
||||
{
|
||||
Vec3d offset = m_bounding_box.center() - Vec3d(0.0, 0.0, 0.5 * m_model.get_bounding_box().size()(2));
|
||||
|
|
Loading…
Add table
Add a link
Reference in a new issue