To fix blurred icons under OSX there is implemented PresetBitmapComboBox, derived from wxBitmapComboBox,

which now will be used for preset choosers on sidebar a preset tabs.

+ for BitmapCache class added m_scale used for correct scaling of SVG images on Retina displays

+ some code clearing from unused functions or function's parameters
This commit is contained in:
YuSanka 2020-01-31 16:50:11 +01:00
parent 378321231f
commit 1472ad9b14
17 changed files with 319 additions and 177 deletions

View file

@ -16,33 +16,35 @@ namespace Slic3r { namespace GUI {
class BitmapCache
{
public:
BitmapCache() {}
BitmapCache();
~BitmapCache() { clear(); }
void clear();
double scale() { return m_scale; }
wxBitmap* find(const std::string &name) { auto it = m_map.find(name); return (it == m_map.end()) ? nullptr : it->second; }
const wxBitmap* find(const std::string &name) const { return const_cast<BitmapCache*>(this)->find(name); }
wxBitmap* insert(const std::string &name, size_t width, size_t height, float scale = 1.0f);
wxBitmap* insert(const std::string &name, size_t width, size_t height);
wxBitmap* insert(const std::string &name, const wxBitmap &bmp);
wxBitmap* insert(const std::string &name, const wxBitmap &bmp, const wxBitmap &bmp2);
wxBitmap* insert(const std::string &name, const wxBitmap &bmp, const wxBitmap &bmp2, const wxBitmap &bmp3);
wxBitmap* insert(const std::string &name, const std::vector<wxBitmap> &bmps, float scale = 1.0f) { return this->insert(name, &bmps.front(), &bmps.front() + bmps.size(), scale); }
wxBitmap* insert(const std::string &name, const wxBitmap *begin, const wxBitmap *end, float scale = 1.0f);
wxBitmap* insert_raw_rgba(const std::string &bitmap_key, unsigned width, unsigned height, const unsigned char *raw_data, float scale = 1.0f, const bool grayscale = false);
wxBitmap* insert(const std::string &name, const std::vector<wxBitmap> &bmps) { return this->insert(name, &bmps.front(), &bmps.front() + bmps.size()); }
wxBitmap* insert(const std::string &name, const wxBitmap *begin, const wxBitmap *end);
wxBitmap* insert_raw_rgba(const std::string &bitmap_key, unsigned width, unsigned height, const unsigned char *raw_data, const bool grayscale = false);
// Load png from resources/icons. bitmap_key is given without the .png suffix. Bitmap will be rescaled to provided height/width if nonzero.
wxBitmap* load_png(const std::string &bitmap_key, unsigned width = 0, unsigned height = 0, const bool grayscale = false);
// Load svg from resources/icons. bitmap_key is given without the .svg suffix. SVG will be rasterized to provided height/width.
wxBitmap* load_svg(const std::string &bitmap_key, unsigned width = 0, unsigned height = 0, float scale = 1.0f, const bool grayscale = false, const bool dark_mode = false);
wxBitmap* load_svg(const std::string &bitmap_key, unsigned width = 0, unsigned height = 0, const bool grayscale = false, const bool dark_mode = false);
static wxBitmap mksolid(size_t width, size_t height, unsigned char r, unsigned char g, unsigned char b, unsigned char transparency);
static wxBitmap mksolid(size_t width, size_t height, const unsigned char rgb[3]) { return mksolid(width, height, rgb[0], rgb[1], rgb[2], wxALPHA_OPAQUE); }
static wxBitmap mkclear(size_t width, size_t height) { return mksolid(width, height, 0, 0, 0, wxALPHA_TRANSPARENT); }
/*static */wxBitmap mksolid(size_t width, size_t height, unsigned char r, unsigned char g, unsigned char b, unsigned char transparency, bool suppress_scaling = false);
/*static */wxBitmap mksolid(size_t width, size_t height, const unsigned char rgb[3], bool suppress_scaling = false) { return mksolid(width, height, rgb[0], rgb[1], rgb[2], wxALPHA_OPAQUE); }
/*static */wxBitmap mkclear(size_t width, size_t height) { return mksolid(width, height, 0, 0, 0, wxALPHA_TRANSPARENT); }
private:
std::map<std::string, wxBitmap*> m_map;
double m_gs = 0.2; // value, used for image.ConvertToGreyscale(m_gs, m_gs, m_gs)
double m_gs = 0.2; // value, used for image.ConvertToGreyscale(m_gs, m_gs, m_gs)
double m_scale = 1.0; // value, used for correct scaling of SVG icons on Retina display
};
} // GUI