NEW:add section view at assemble_view

Change-Id: I05b77e96e0d382b34ef80f622c71deca1eeb93b8
This commit is contained in:
liz.li 2022-09-27 15:56:08 +08:00 committed by Lane.Wei
parent c02dd81c61
commit 143c0f3750
7 changed files with 377 additions and 23 deletions

View file

@ -541,5 +541,172 @@ void SupportsClipper::render_cut() const
}
using namespace AssembleViewDataObjects;
AssembleViewDataPool::AssembleViewDataPool(GLCanvas3D* canvas)
: m_canvas(canvas)
{
using c = AssembleViewDataID;
m_data[c::ModelObjectsInfo].reset(new ModelObjectsInfo(this));
m_data[c::ModelObjectsClipper].reset(new ModelObjectsClipper(this));
}
void AssembleViewDataPool::update(AssembleViewDataID required)
{
assert(check_dependencies(required));
for (auto& [id, data] : m_data) {
if (int(required) & int(AssembleViewDataID(id)))
data->update();
else
if (data->is_valid())
data->release();
}
}
ModelObjectsInfo* AssembleViewDataPool::model_objects_info() const
{
ModelObjectsInfo* sel_info = dynamic_cast<ModelObjectsInfo*>(m_data.at(AssembleViewDataID::ModelObjectsInfo).get());
assert(sel_info);
return sel_info->is_valid() ? sel_info : nullptr;
}
ModelObjectsClipper* AssembleViewDataPool::model_objects_clipper() const
{
ModelObjectsClipper* oc = dynamic_cast<ModelObjectsClipper*>(m_data.at(AssembleViewDataID::ModelObjectsClipper).get());
// ObjectClipper is used from outside the gizmos to report current clipping plane.
// This function can be called when oc is nullptr.
return (oc && oc->is_valid()) ? oc : nullptr;
}
#ifndef NDEBUG
// Check the required resources one by one and return true if all
// dependencies are met.
bool AssembleViewDataPool::check_dependencies(AssembleViewDataID required) const
{
// This should iterate over currently required data. Each of them should
// be asked about its dependencies and it must check that all dependencies
// are also in required and before the current one.
for (auto& [id, data] : m_data) {
// in case we don't use this, the deps are irrelevant
if (!(int(required) & int(AssembleViewDataID(id))))
continue;
AssembleViewDataID deps = data->get_dependencies();
assert(int(deps) == (int(deps) & int(required)));
}
return true;
}
#endif // NDEBUG
void ModelObjectsInfo::on_update()
{
if (!get_pool()->get_canvas()->get_model()->objects.empty()) {
m_model_objects = get_pool()->get_canvas()->get_model()->objects;
}
}
void ModelObjectsInfo::on_release()
{
m_model_objects.clear();
}
//int ModelObjectsInfo::get_active_instance() const
//{
// const Selection& selection = get_pool()->get_canvas()->get_selection();
// return selection.get_instance_idx();
//}
void ModelObjectsClipper::on_update()
{
const ModelObjectPtrs model_objects = get_pool()->model_objects_info()->model_objects();
if (model_objects.empty())
return;
// which mesh should be cut?
std::vector<const TriangleMesh*> meshes;
if (meshes.empty())
for (auto mo : model_objects) {
for (const ModelVolume* mv : mo->volumes)
meshes.push_back(&mv->mesh());
}
if (meshes != m_old_meshes) {
m_clippers.clear();
for (const TriangleMesh* mesh : meshes) {
m_clippers.emplace_back(new MeshClipper);
m_clippers.back()->set_mesh(*mesh);
}
m_old_meshes = meshes;
m_active_inst_bb_radius = get_pool()->get_canvas()->volumes_bounding_box().radius();
}
}
void ModelObjectsClipper::on_release()
{
m_clippers.clear();
m_old_meshes.clear();
m_clp.reset();
m_clp_ratio = 0.;
}
void ModelObjectsClipper::render_cut() const
{
if (m_clp_ratio == 0.)
return;
const ModelObjectPtrs model_objects = get_pool()->model_objects_info()->model_objects();
size_t clipper_id = 0;
for (const ModelObject* mo : model_objects) {
Geometry::Transformation assemble_objects_trafo = mo->instances[0]->get_assemble_transformation();
auto offset_to_assembly = mo->instances[0]->get_offset_to_assembly();
for (const ModelVolume* mv : mo->volumes) {
Geometry::Transformation vol_trafo = mv->get_transformation();
Geometry::Transformation trafo = assemble_objects_trafo * vol_trafo;
trafo.set_offset(trafo.get_offset() + vol_trafo.get_offset() * (GLVolume::explosion_ratio - 1.0) + offset_to_assembly * (GLVolume::explosion_ratio - 1.0));
auto& clipper = m_clippers[clipper_id];
clipper->set_plane(*m_clp);
clipper->set_transformation(trafo);
glsafe(::glPushMatrix());
// BBS
glsafe(::glColor3f(0.25f, 0.25f, 0.25f));
clipper->render_cut();
glsafe(::glPopMatrix());
++clipper_id;
}
}
}
void ModelObjectsClipper::set_position(double pos, bool keep_normal)
{
Vec3d camera_dir = wxGetApp().plater()->get_camera().get_dir_forward();
Vec3d normal = -camera_dir;
const Vec3d& center = get_pool()->get_canvas()->volumes_bounding_box().center();
float dist = normal.dot(center);
if (pos < 0.)
pos = m_clp_ratio;
m_clp_ratio = pos;
m_clp.reset(new ClippingPlane(normal, (dist - (-m_active_inst_bb_radius * GLVolume::explosion_ratio) - m_clp_ratio * 2 * m_active_inst_bb_radius * GLVolume::explosion_ratio)));
get_pool()->get_canvas()->set_as_dirty();
}
} // namespace GUI
} // namespace Slic3r