Tech ENABLE_OUT_OF_BED_DETECTION_IMPROVEMENTS - Enable detection of collision with circular printbed in backend

This commit is contained in:
enricoturri1966 2021-09-30 14:51:09 +02:00
parent 430c7a69b3
commit 13ef817a99
6 changed files with 111 additions and 53 deletions

View file

@ -67,37 +67,6 @@ void glAssertRecentCallImpl(const char* file_name, unsigned int line, const char
namespace Slic3r {
#if ENABLE_OUT_OF_BED_DETECTION_IMPROVEMENTS
ModelInstanceEPrintVolumeState printbed_collision_state(const Polygon& printbed_shape, double print_volume_height, const Polygon& obj_hull_2d, double obj_min_z, double obj_max_z)
{
static const double Z_TOLERANCE = -1e10;
const Polygons intersection_polys = intersection(printbed_shape, obj_hull_2d);
const bool contained_xy = !intersection_polys.empty() && Geometry::are_approx(intersection_polys.front(), obj_hull_2d);
const bool contained_z = Z_TOLERANCE < obj_min_z && obj_max_z < print_volume_height;
if (contained_xy && contained_z)
return ModelInstancePVS_Inside;
const bool intersects_xy = !contained_xy && !intersection_polys.empty();
const bool intersects_z = !contained_z && obj_min_z < print_volume_height && Z_TOLERANCE < obj_max_z;
if (intersects_xy || intersects_z)
return ModelInstancePVS_Partly_Outside;
return ModelInstancePVS_Fully_Outside;
}
ModelInstanceEPrintVolumeState printbed_collision_state(const Polygon& printbed_shape, double print_volume_height, const BoundingBoxf3& box)
{
const Polygon box_hull_2d({
{ scale_(box.min.x()), scale_(box.min.y()) },
{ scale_(box.max.x()), scale_(box.min.y()) },
{ scale_(box.max.x()), scale_(box.max.y()) },
{ scale_(box.min.x()), scale_(box.max.y()) }
});
return printbed_collision_state(printbed_shape, print_volume_height, box_hull_2d, box.min.z(), box.max.z());
}
#endif // ENABLE_OUT_OF_BED_DETECTION_IMPROVEMENTS
#if ENABLE_SMOOTH_NORMALS
static void smooth_normals_corner(TriangleMesh& mesh, std::vector<stl_normal>& normals)
{