force restore Z

This commit is contained in:
SoftFever 2024-07-21 23:29:06 +08:00
parent 447cc01405
commit 13ddb38119
2 changed files with 8 additions and 3 deletions

View file

@ -762,8 +762,13 @@ static std::vector<Vec2d> get_path_of_change_filament(const Print& print)
if (is_ramming) if (is_ramming)
gcodegen.m_wipe.reset_path(); // We don't want wiping on the ramming lines. gcodegen.m_wipe.reset_path(); // We don't want wiping on the ramming lines.
toolchange_gcode_str = gcodegen.set_extruder(new_extruder_id, tcr.print_z); // TODO: toolchange_z vs print_z toolchange_gcode_str = gcodegen.set_extruder(new_extruder_id, tcr.print_z); // TODO: toolchange_z vs print_z
if (gcodegen.config().enable_prime_tower) if (gcodegen.config().enable_prime_tower) {
deretraction_str = gcodegen.unretract(); deretraction_str += gcodegen.writer().travel_to_z(z, "restore layer Z");
Vec3d position{gcodegen.writer().get_position()};
position.z() = z;
gcodegen.writer().set_position(position);
deretraction_str += gcodegen.unretract();
}
} }
// Insert the toolchange and deretraction gcode into the generated gcode. // Insert the toolchange and deretraction gcode into the generated gcode.