mirror of
				https://github.com/SoftFever/OrcaSlicer.git
				synced 2025-11-02 20:51:23 -07:00 
			
		
		
		
	Fixed depth test when rendering the picking texture
This commit is contained in:
		
							parent
							
								
									c1dc46bb8e
								
							
						
					
					
						commit
						13ced87089
					
				
					 1 changed files with 1 additions and 0 deletions
				
			
		| 
						 | 
				
			
			@ -3446,6 +3446,7 @@ void GLCanvas3D::_picking_pass() const
 | 
			
		|||
            ::glDisable(GL_MULTISAMPLE);
 | 
			
		||||
 | 
			
		||||
        ::glDisable(GL_BLEND);
 | 
			
		||||
        ::glEnable(GL_DEPTH_TEST);
 | 
			
		||||
 | 
			
		||||
        ::glClear(GL_COLOR_BUFFER_BIT | GL_DEPTH_BUFFER_BIT);
 | 
			
		||||
 | 
			
		||||
| 
						 | 
				
			
			
 | 
			
		|||
		Loading…
	
	Add table
		Add a link
		
	
		Reference in a new issue