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	osx 3dmouse change of rotation directions
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					 1 changed files with 3 additions and 3 deletions
				
			
		|  | @ -758,9 +758,9 @@ void Mouse3DController::handle_input_axis(const DataPacketAxis& packet) | |||
|     } | ||||
|     //rotation
 | ||||
|     deadzone = m_state.get_rotation_deadzone(); | ||||
|     Vec3f rotation(std::abs(packet[3]) > deadzone ? -(float)packet[3] : 0.0, | ||||
|                    std::abs(packet[4]) > deadzone ?  (float)packet[4] : 0.0, | ||||
|                    std::abs(packet[5]) > deadzone ? -(float)packet[5] : 0.0); | ||||
|     Vec3f rotation(std::abs(packet[3]) > deadzone ? (float)packet[3] : 0.0, | ||||
|                    std::abs(packet[4]) > deadzone ? (float)packet[4] : 0.0, | ||||
|                    std::abs(packet[5]) > deadzone ? (float)packet[5] : 0.0); | ||||
|     if (!rotation.isApprox(Vec3f::Zero())) | ||||
|     { | ||||
|         m_state.append_rotation(rotation); | ||||
|  |  | |||
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	 David Kocik
						David Kocik