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Unicode handling:
Removed the Perl dependencies on Encode, Encode::Locale and Unicode::Normalize. Added dependency on boost::locale. Added encode_path, decode_path, normalize_utf8 functions to Slic3r.xs Slic3r.xs has been made mostly utf8 safe by using the boost::nowide library, thanks to @alexrj for the idea. Simplified the encode_path / decode_path stuff: wxWidgets are unicode already, so there is no need to decode_path() from it. Perl / win32 interfacing is non-unicode, so decode_path() is executed on ARGV just at the beginning of the perl scripts.
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33 changed files with 236 additions and 186 deletions
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@ -6,6 +6,10 @@ namespace Slic3r {
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extern void set_logging_level(unsigned int level);
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extern void trace(unsigned int level, const char *message);
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extern std::string encode_path(const char *src);
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extern std::string decode_path(const char *src);
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extern std::string normalize_utf8_nfc(const char *src);
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// Compute the next highest power of 2 of 32-bit v
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// http://graphics.stanford.edu/~seander/bithacks.html
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template<typename T>
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