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Unicode handling:
Removed the Perl dependencies on Encode, Encode::Locale and Unicode::Normalize. Added dependency on boost::locale. Added encode_path, decode_path, normalize_utf8 functions to Slic3r.xs Slic3r.xs has been made mostly utf8 safe by using the boost::nowide library, thanks to @alexrj for the idea. Simplified the encode_path / decode_path stuff: wxWidgets are unicode already, so there is no need to decode_path() from it. Perl / win32 interfacing is non-unicode, so decode_path() is executed on ARGV just at the beginning of the perl scripts.
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31085fb1d7
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33 changed files with 236 additions and 186 deletions
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@ -1,6 +1,8 @@
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#include "SVG.hpp"
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#include <iostream>
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#include <boost/nowide/cstdio.hpp>
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#define COORD(x) ((float)unscale((x))*10)
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namespace Slic3r {
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@ -8,7 +10,7 @@ namespace Slic3r {
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bool SVG::open(const char* afilename)
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{
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this->filename = afilename;
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this->f = fopen(afilename, "w");
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this->f = boost::nowide::fopen(afilename, "w");
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if (this->f == NULL)
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return false;
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fprintf(this->f,
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@ -27,7 +29,7 @@ bool SVG::open(const char* afilename, const BoundingBox &bbox, const coord_t bbo
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this->filename = afilename;
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this->origin = bbox.min - Point(bbox_offset, bbox_offset);
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this->flipY = aflipY;
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this->f = ::fopen(afilename, "w");
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this->f = boost::nowide::fopen(afilename, "w");
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if (f == NULL)
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return false;
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float w = COORD(bbox.max.x - bbox.min.x + 2 * bbox_offset);
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