Unicode handling:

Removed the Perl dependencies on Encode, Encode::Locale and Unicode::Normalize.
Added dependency on boost::locale.
Added encode_path, decode_path, normalize_utf8 functions to Slic3r.xs

Slic3r.xs has been made mostly utf8 safe by using the boost::nowide library,
thanks to @alexrj for the idea.

Simplified the encode_path / decode_path stuff:
wxWidgets are unicode already, so there is no need to decode_path() from it.
Perl / win32 interfacing is non-unicode, so decode_path() is executed
on ARGV just at the beginning of the perl scripts.
This commit is contained in:
bubnikv 2017-08-03 17:31:31 +02:00
parent 31085fb1d7
commit 1385018724
33 changed files with 236 additions and 186 deletions

View file

@ -1,13 +1,13 @@
Build.PL
lib/Slic3r/XS.pm
MANIFEST This list of files
src/admesh/connect.c
src/admesh/normals.c
src/admesh/shared.c
src/admesh/connect.cpp
src/admesh/normals.cpp
src/admesh/shared.cpp
src/admesh/stl.h
src/admesh/stl_io.c
src/admesh/stlinit.c
src/admesh/util.c
src/admesh/stl_io.cpp
src/admesh/stlinit.cpp
src/admesh/util.cpp
src/boost/nowide/args.hpp
src/boost/nowide/cenv.hpp
src/boost/nowide/config.hpp