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Unicode handling:
Removed the Perl dependencies on Encode, Encode::Locale and Unicode::Normalize. Added dependency on boost::locale. Added encode_path, decode_path, normalize_utf8 functions to Slic3r.xs Slic3r.xs has been made mostly utf8 safe by using the boost::nowide library, thanks to @alexrj for the idea. Simplified the encode_path / decode_path stuff: wxWidgets are unicode already, so there is no need to decode_path() from it. Perl / win32 interfacing is non-unicode, so decode_path() is executed on ARGV just at the beginning of the perl scripts.
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33 changed files with 236 additions and 186 deletions
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@ -25,7 +25,7 @@ my %opt = ();
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}
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{
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my @models = map Slic3r::Model->load_stl(Slic3r::encode_path($_), basename($_)), @ARGV;
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my @models = map Slic3r::Model->load_stl($_, basename($_)), @ARGV;
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my $output_file = $ARGV[0];
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$output_file =~ s/\.[sS][tT][lL]$/.amf.xml/;
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@ -53,7 +53,7 @@ my %opt = ();
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}
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printf "Writing to %s\n", basename($output_file);
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$new_model->store_amf(Slic3r::encode_path($output_file));
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$new_model->store_amf($output_file);
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}
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