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	Unicode handling:
Removed the Perl dependencies on Encode, Encode::Locale and Unicode::Normalize. Added dependency on boost::locale. Added encode_path, decode_path, normalize_utf8 functions to Slic3r.xs Slic3r.xs has been made mostly utf8 safe by using the boost::nowide library, thanks to @alexrj for the idea. Simplified the encode_path / decode_path stuff: wxWidgets are unicode already, so there is no need to decode_path() from it. Perl / win32 interfacing is non-unicode, so decode_path() is executed on ARGV just at the beginning of the perl scripts.
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					 33 changed files with 236 additions and 186 deletions
				
			
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			@ -25,7 +25,7 @@ my %opt = ();
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}
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{
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    my $model = Slic3r::Model->load_stl(Slic3r::encode_path($ARGV[0]), basename($ARGV[0]));
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    my $model = Slic3r::Model->load_stl($ARGV[0], basename($ARGV[0]));
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    my $basename = $ARGV[0];
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    $basename =~ s/\.[sS][tT][lL]$//;
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			@ -43,7 +43,7 @@ my %opt = ();
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        my $output_file = sprintf '%s_%02d.stl', $basename, ++$part_count;
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        printf "Writing to %s\n", basename($output_file);
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        $new_model->store_stl(Slic3r::encode_path($output_file), !$opt{ascii});
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        $new_model->store_stl($output_file, !$opt{ascii});
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    }
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}
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