Unicode handling:

Removed the Perl dependencies on Encode, Encode::Locale and Unicode::Normalize.
Added dependency on boost::locale.
Added encode_path, decode_path, normalize_utf8 functions to Slic3r.xs

Slic3r.xs has been made mostly utf8 safe by using the boost::nowide library,
thanks to @alexrj for the idea.

Simplified the encode_path / decode_path stuff:
wxWidgets are unicode already, so there is no need to decode_path() from it.
Perl / win32 interfacing is non-unicode, so decode_path() is executed
on ARGV just at the beginning of the perl scripts.
This commit is contained in:
bubnikv 2017-08-03 17:31:31 +02:00
parent 31085fb1d7
commit 1385018724
33 changed files with 236 additions and 186 deletions

View file

@ -18,7 +18,7 @@ $|++;
$ARGV[0] or usage(1);
if (-e $ARGV[0]) {
my $model = Slic3r::Model->load_stl(Slic3r::encode_path($ARGV[0]), basename($ARGV[0]));
my $model = Slic3r::Model->load_stl($ARGV[0], basename($ARGV[0]));
$model->objects->[0]->add_instance(offset => Slic3r::Pointf->new(0,0));
my $mesh = $model->mesh;
$mesh->repair;
@ -27,7 +27,7 @@ if (-e $ARGV[0]) {
exit 0;
} elsif ((my $model = Slic3r::Test::model($ARGV[0]))) {
$ARGV[1] or die "Missing writeable destination as second argument\n";
$model->store_stl(Slic3r::encode_path($ARGV[1]), 1);
$model->store_stl($ARGV[1], 1);
printf "Model $ARGV[0] written to $ARGV[1]\n";
exit 0;
} else {