Tech ENABLE_GLBEGIN_GLEND_REMOVAL - Another refactoring to simplify client code of GLModel::Geometry

(cherry picked from commit prusa3d/PrusaSlicer@fa1ff1c357)
This commit is contained in:
enricoturri1966 2023-10-23 11:23:24 +08:00 committed by Noisyfox
parent 8107057e17
commit 12dbbf2d1c
8 changed files with 26 additions and 26 deletions

View file

@ -63,11 +63,11 @@ namespace GUI {
void reserve_vertices(size_t vertices_count);
void reserve_indices(size_t indices_count);
void add_vertex(const Vec2f& position);
void add_vertex(const Vec2f& position, const Vec2f& tex_coord);
void add_vertex(const Vec3f& position);
void add_vertex(const Vec3f& position, const Vec2f& tex_coord);
void add_vertex(const Vec3f& position, const Vec3f& normal);
void add_vertex(const Vec2f& position); // EVertexLayout::P2
void add_vertex(const Vec2f& position, const Vec2f& tex_coord); // EVertexLayout::P2T2
void add_vertex(const Vec3f& position); // EVertexLayout::P3
void add_vertex(const Vec3f& position, const Vec2f& tex_coord); // EVertexLayout::P3T2
void add_vertex(const Vec3f& position, const Vec3f& normal); // EVertexLayout::P3N3
void add_ushort_index(unsigned short id);
void add_uint_index(unsigned int id);
@ -115,6 +115,8 @@ namespace GUI {
static size_t index_stride_bytes(const Format& format);
static EIndexType index_type(size_t vertices_count);
static bool has_position(const Format& format);
static bool has_normal(const Format& format);
static bool has_tex_coord(const Format& format);