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Printbed textures generated from svg files
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parent
0b0457186b
commit
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16 changed files with 5124 additions and 33 deletions
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@ -37,20 +37,28 @@ namespace GUI {
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GLTexture();
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virtual ~GLTexture();
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bool load_from_file(const std::string& filename, bool generate_mipmaps);
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bool load_from_file(const std::string& filename, bool use_mipmaps);
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#if ENABLE_TEXTURES_FROM_SVG
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bool load_from_svg_file(const std::string& filename, bool use_mipmaps, unsigned int max_size_px);
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#endif // ENABLE_TEXTURES_FROM_SVG
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void reset();
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unsigned int get_id() const;
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int get_width() const;
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int get_height() const;
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unsigned int get_id() const { return m_id; }
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int get_width() const { return m_width; }
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int get_height() const { return m_height; }
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const std::string& get_source() const;
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const std::string& get_source() const { return m_source; }
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static void render_texture(unsigned int tex_id, float left, float right, float bottom, float top);
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static void render_sub_texture(unsigned int tex_id, float left, float right, float bottom, float top, const Quad_UVs& uvs);
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protected:
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unsigned int _generate_mipmaps(wxImage& image);
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unsigned int generate_mipmaps(wxImage& image);
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#if ENABLE_TEXTURES_FROM_SVG
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private:
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bool load_from_png(const std::string& filename, bool use_mipmaps);
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bool load_from_svg(const std::string& filename, bool use_mipmaps, unsigned int max_size_px);
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#endif // ENABLE_TEXTURES_FROM_SVG
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};
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} // namespace GUI
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