mirror of
https://github.com/SoftFever/OrcaSlicer.git
synced 2025-07-11 16:57:53 -06:00
Printbed textures generated from svg files
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parent
0b0457186b
commit
11fc849b1a
16 changed files with 5124 additions and 33 deletions
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@ -20,6 +20,67 @@ namespace GUI {
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bool GeometryBuffer::set_from_triangles(const Polygons& triangles, float z, bool generate_tex_coords)
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{
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#if ENABLE_TEXTURES_FROM_SVG
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m_vertices.clear();
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unsigned int v_size = 3 * (unsigned int)triangles.size();
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if (v_size == 0)
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return false;
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m_vertices = std::vector<Vertex>(v_size, Vertex());
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float min_x = unscale<float>(triangles[0].points[0](0));
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float min_y = unscale<float>(triangles[0].points[0](1));
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float max_x = min_x;
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float max_y = min_y;
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unsigned int v_count = 0;
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for (const Polygon& t : triangles)
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{
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for (unsigned int i = 0; i < 3; ++i)
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{
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Vertex& v = m_vertices[v_count];
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const Point& p = t.points[i];
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float x = unscale<float>(p(0));
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float y = unscale<float>(p(1));
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v.position[0] = x;
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v.position[1] = y;
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v.position[2] = z;
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if (generate_tex_coords)
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{
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v.tex_coords[0] = x;
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v.tex_coords[1] = y;
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min_x = std::min(min_x, x);
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max_x = std::max(max_x, x);
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min_y = std::min(min_y, y);
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max_y = std::max(max_y, y);
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}
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++v_count;
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}
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}
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if (generate_tex_coords)
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{
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float size_x = max_x - min_x;
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float size_y = max_y - min_y;
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if ((size_x != 0.0f) && (size_y != 0.0f))
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{
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float inv_size_x = 1.0f / size_x;
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float inv_size_y = -1.0f / size_y;
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for (Vertex& v : m_vertices)
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{
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v.tex_coords[0] = (v.tex_coords[0] - min_x) * inv_size_x;
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v.tex_coords[1] = (v.tex_coords[1] - min_y) * inv_size_y;
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}
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}
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}
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#else
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m_vertices.clear();
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m_tex_coords.clear();
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@ -80,12 +141,38 @@ bool GeometryBuffer::set_from_triangles(const Polygons& triangles, float z, bool
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}
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}
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}
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#endif // ENABLE_TEXTURES_FROM_SVG
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return true;
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}
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bool GeometryBuffer::set_from_lines(const Lines& lines, float z)
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{
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#if ENABLE_TEXTURES_FROM_SVG
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m_vertices.clear();
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unsigned int v_size = 2 * (unsigned int)lines.size();
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if (v_size == 0)
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return false;
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m_vertices = std::vector<Vertex>(v_size, Vertex());
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unsigned int v_count = 0;
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for (const Line& l : lines)
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{
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Vertex& v1 = m_vertices[v_count];
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v1.position[0] = unscale<float>(l.a(0));
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v1.position[1] = unscale<float>(l.a(1));
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v1.position[2] = z;
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++v_count;
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Vertex& v2 = m_vertices[v_count];
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v2.position[0] = unscale<float>(l.b(0));
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v2.position[1] = unscale<float>(l.b(1));
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v2.position[2] = z;
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++v_count;
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}
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#else
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m_vertices.clear();
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m_tex_coords.clear();
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@ -105,10 +192,18 @@ bool GeometryBuffer::set_from_lines(const Lines& lines, float z)
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m_vertices[coord++] = unscale<float>(l.b(1));
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m_vertices[coord++] = z;
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}
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#endif // ENABLE_TEXTURES_FROM_SVG
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return true;
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}
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#if ENABLE_TEXTURES_FROM_SVG
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const float* GeometryBuffer::get_vertices_data() const
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{
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return (m_vertices.size() > 0) ? (const float*)m_vertices.data() : nullptr;
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}
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#endif // ENABLE_TEXTURES_FROM_SVG
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const double Bed3D::Axes::Radius = 0.5;
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const double Bed3D::Axes::ArrowBaseRadius = 2.5 * Bed3D::Axes::Radius;
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const double Bed3D::Axes::ArrowLength = 5.0;
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@ -176,8 +271,11 @@ void Bed3D::Axes::render_axis(double length) const
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}
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Bed3D::Bed3D()
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: m_type(Custom)
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, m_scale_factor(1.0f)
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: m_type(Custom)
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#if ENABLE_TEXTURES_FROM_SVG
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, m_vbo_id(0)
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#endif // ENABLE_TEXTURES_FROM_SVG
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, m_scale_factor(1.0f)
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{
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}
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@ -206,6 +304,10 @@ bool Bed3D::set_shape(const Pointfs& shape)
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m_polygon = offset_ex(poly.contour, (float)bed_bbox.radius() * 1.7f, jtRound, scale_(0.5))[0].contour;
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#if ENABLE_TEXTURES_FROM_SVG
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reset();
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#endif // ENABLE_TEXTURES_FROM_SVG
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// Set the origin and size for painting of the coordinate system axes.
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m_axes.origin = Vec3d(0.0, 0.0, (double)GROUND_Z);
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m_axes.length = 0.1 * get_bounding_box().max_size() * Vec3d::Ones();
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@ -224,6 +326,39 @@ Point Bed3D::point_projection(const Point& point) const
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return m_polygon.point_projection(point);
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}
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#if ENABLE_TEXTURES_FROM_SVG
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void Bed3D::render(float theta, bool useVBOs, float scale_factor) const
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{
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m_scale_factor = scale_factor;
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EType type = useVBOs ? m_type : Custom;
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switch (type)
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{
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case MK2:
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{
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render_prusa("mk2", theta > 90.0f);
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break;
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}
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case MK3:
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{
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render_prusa("mk3", theta > 90.0f);
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break;
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}
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case SL1:
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{
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render_prusa("sl1", theta > 90.0f);
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break;
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}
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default:
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case Custom:
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{
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render_custom();
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break;
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}
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}
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}
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#else
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void Bed3D::render(float theta, bool useVBOs, float scale_factor) const
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{
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m_scale_factor = scale_factor;
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@ -256,6 +391,7 @@ void Bed3D::render(float theta, bool useVBOs, float scale_factor) const
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}
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}
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}
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#endif // ENABLE_TEXTURES_FROM_SVG
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void Bed3D::render_axes() const
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{
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@ -349,6 +485,131 @@ Bed3D::EType Bed3D::detect_type(const Pointfs& shape) const
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return type;
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}
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#if ENABLE_TEXTURES_FROM_SVG
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void Bed3D::render_prusa(const std::string &key, bool bottom) const
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{
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std::string tex_path = resources_dir() + "/icons/bed/" + key;
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std::string model_path = resources_dir() + "/models/" + key;
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// use anisotropic filter if graphic card allows
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GLfloat max_anisotropy = 0.0f;
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if (glewIsSupported("GL_EXT_texture_filter_anisotropic"))
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::glGetFloatv(GL_MAX_TEXTURE_MAX_ANISOTROPY_EXT, &max_anisotropy);
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// use higher resolution images if graphic card allows
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GLint max_tex_size;
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::glGetIntegerv(GL_MAX_TEXTURE_SIZE, &max_tex_size);
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// clamp or the texture generation becomes too slow
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max_tex_size = std::min(max_tex_size, 8192);
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std::string filename = tex_path + ".svg";
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if ((m_texture.get_id() == 0) || (m_texture.get_source() != filename))
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{
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if (!m_texture.load_from_svg_file(filename, true, max_tex_size))
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{
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render_custom();
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return;
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}
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if (max_anisotropy > 0.0f)
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{
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::glBindTexture(GL_TEXTURE_2D, m_texture.get_id());
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::glTexParameterf(GL_TEXTURE_2D, GL_TEXTURE_MAX_ANISOTROPY_EXT, max_anisotropy);
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::glBindTexture(GL_TEXTURE_2D, 0);
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}
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}
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if (!bottom)
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{
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filename = model_path + "_bed.stl";
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if ((m_model.get_filename() != filename) && m_model.init_from_file(filename, true)) {
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Vec3d offset = m_bounding_box.center() - Vec3d(0.0, 0.0, 0.5 * m_model.get_bounding_box().size()(2));
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if (key == "mk2")
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// hardcoded value to match the stl model
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offset += Vec3d(0.0, 7.5, -0.03);
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else if (key == "mk3")
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// hardcoded value to match the stl model
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offset += Vec3d(0.0, 5.5, 2.43);
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else if (key == "sl1")
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// hardcoded value to match the stl model
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offset += Vec3d(0.0, 0.0, -0.03);
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m_model.center_around(offset);
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}
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if (!m_model.get_filename().empty())
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{
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::glEnable(GL_LIGHTING);
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m_model.render();
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::glDisable(GL_LIGHTING);
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}
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}
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unsigned int triangles_vcount = m_triangles.get_vertices_count();
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if (triangles_vcount > 0)
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{
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if (m_vbo_id == 0)
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{
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::glGenBuffers(1, &m_vbo_id);
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::glBindBuffer(GL_ARRAY_BUFFER, m_vbo_id);
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::glBufferData(GL_ARRAY_BUFFER, (GLsizeiptr)m_triangles.get_vertices_data_size(), (const GLvoid*)m_triangles.get_vertices_data(), GL_STATIC_DRAW);
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::glVertexAttribPointer(0, 3, GL_FLOAT, GL_FALSE, m_triangles.get_vertex_data_size(), (GLvoid*)m_triangles.get_position_offset());
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::glVertexAttribPointer(1, 2, GL_FLOAT, GL_FALSE, m_triangles.get_vertex_data_size(), (GLvoid*)m_triangles.get_tex_coords_offset());
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::glBindBuffer(GL_ARRAY_BUFFER, 0);
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}
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::glEnable(GL_DEPTH_TEST);
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::glDepthMask(GL_FALSE);
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::glEnable(GL_BLEND);
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::glBlendFunc(GL_SRC_ALPHA, GL_ONE_MINUS_SRC_ALPHA);
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::glEnable(GL_TEXTURE_2D);
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::glTexEnvi(GL_TEXTURE_ENV, GL_TEXTURE_ENV_MODE, GL_REPLACE);
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if (bottom)
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::glFrontFace(GL_CW);
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render_prusa_shader(triangles_vcount, bottom);
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if (bottom)
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::glFrontFace(GL_CCW);
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::glDisable(GL_TEXTURE_2D);
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::glDisable(GL_BLEND);
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::glDepthMask(GL_TRUE);
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}
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}
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void Bed3D::render_prusa_shader(unsigned int vertices_count, bool transparent) const
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{
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if (m_shader.get_shader_program_id() == 0)
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m_shader.init("printbed.vs", "printbed.fs");
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if (m_shader.is_initialized())
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{
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m_shader.start_using();
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m_shader.set_uniform("transparent_background", transparent);
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::glBindTexture(GL_TEXTURE_2D, (GLuint)m_texture.get_id());
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::glBindBuffer(GL_ARRAY_BUFFER, m_vbo_id);
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::glEnableVertexAttribArray(0);
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::glEnableVertexAttribArray(1);
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::glDrawArrays(GL_TRIANGLES, 0, (GLsizei)vertices_count);
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::glDisableVertexAttribArray(1);
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::glDisableVertexAttribArray(0);
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::glBindBuffer(GL_ARRAY_BUFFER, 0);
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::glBindTexture(GL_TEXTURE_2D, 0);
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m_shader.stop_using();
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}
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}
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#else
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void Bed3D::render_prusa(const std::string &key, float theta, bool useVBOs) const
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{
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std::string tex_path = resources_dir() + "/icons/bed/" + key;
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@ -468,11 +729,16 @@ void Bed3D::render_prusa(const std::string &key, float theta, bool useVBOs) cons
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glsafe(::glDepthMask(GL_TRUE));
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}
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}
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#endif // ENABLE_TEXTURES_FROM_SVG
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void Bed3D::render_custom() const
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{
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#if ENABLE_TEXTURES_FROM_SVG
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m_texture.reset();
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#else
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m_top_texture.reset();
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m_bottom_texture.reset();
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#endif // ENABLE_TEXTURES_FROM_SVG
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unsigned int triangles_vcount = m_triangles.get_vertices_count();
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if (triangles_vcount > 0)
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@ -487,7 +753,11 @@ void Bed3D::render_custom() const
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glsafe(::glColor4f(0.35f, 0.35f, 0.35f, 0.4f));
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glsafe(::glNormal3d(0.0f, 0.0f, 1.0f));
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#if ENABLE_TEXTURES_FROM_SVG
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::glVertexPointer(3, GL_FLOAT, m_triangles.get_vertex_data_size(), (GLvoid*)m_triangles.get_vertices_data());
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#else
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glsafe(::glVertexPointer(3, GL_FLOAT, 0, (GLvoid*)m_triangles.get_vertices()));
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#endif // ENABLE_TEXTURES_FROM_SVG
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glsafe(::glDrawArrays(GL_TRIANGLES, 0, (GLsizei)triangles_vcount));
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// draw grid
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@ -497,7 +767,11 @@ void Bed3D::render_custom() const
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glsafe(::glEnable(GL_DEPTH_TEST));
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glsafe(::glLineWidth(3.0f * m_scale_factor));
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glsafe(::glColor4f(0.2f, 0.2f, 0.2f, 0.4f));
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#if ENABLE_TEXTURES_FROM_SVG
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::glVertexPointer(3, GL_FLOAT, m_triangles.get_vertex_data_size(), (GLvoid*)m_gridlines.get_vertices_data());
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#else
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glsafe(::glVertexPointer(3, GL_FLOAT, 0, (GLvoid*)m_gridlines.get_vertices()));
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#endif // ENABLE_TEXTURES_FROM_SVG
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glsafe(::glDrawArrays(GL_LINES, 0, (GLsizei)gridlines_vcount));
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glsafe(::glDisableClientState(GL_VERTEX_ARRAY));
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@ -507,5 +781,16 @@ void Bed3D::render_custom() const
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}
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}
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#if ENABLE_TEXTURES_FROM_SVG
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void Bed3D::reset()
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{
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if (m_vbo_id > 0)
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{
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::glDeleteBuffers(1, &m_vbo_id);
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m_vbo_id = 0;
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}
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}
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#endif // ENABLE_TEXTURES_FROM_SVG
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} // GUI
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} // Slic3r
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