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	FIX: location is incorrect when loading modifier
Change-Id: Ib750c96ad61ca9e804040a75aed0dda58b76f3af (cherry picked from commit 8c797905e5ed81971cd72ae3a2d001b9d1bee312)
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		|  | @ -1846,6 +1846,13 @@ void ObjectList::load_modifier(const wxArrayString& input_files, ModelObject& mo | |||
|         // Mesh will be centered when loading.
 | ||||
|         ModelVolume* new_volume = model_object.add_volume(std::move(mesh), type); | ||||
|         new_volume->name = boost::filesystem::path(input_file).filename().string(); | ||||
| 
 | ||||
|         // adjust the position according to the bounding box
 | ||||
|         const BoundingBoxf3 mesh_bb = new_volume->mesh().bounding_box(); | ||||
|         new_volume->set_transformation(Geometry::Transformation::volume_to_bed_transformation(v->get_instance_transformation(), mesh_bb)); | ||||
|         auto offset = Vec3d(instance_bb.max.x(), instance_bb.min.y(), instance_bb.min.z()) + 0.5 * mesh_bb.size() - v->get_instance_offset(); | ||||
|         new_volume->set_offset(v->get_instance_transformation().get_matrix(true).inverse() * offset); | ||||
| 
 | ||||
|         // set a default extruder value, since user can't add it manually
 | ||||
|         // BBS
 | ||||
|         int extruder_id = 0; | ||||
|  |  | |||
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	 zhimin.zeng
						zhimin.zeng