Implement type checking for XS objects

Type handling is mainly done using templates.
Template Slic3r::ClassTraits is used to store info about exported types (perl class name). Currently only perl class name and refference name is used.
Template values are initialized by REGISTER_CLASS macro. This macro is used in .cpp file of class ( it needs to be used exactly for each type).

Ref<type> class is used to return value as perl reference. Operator overloading is used to make c++ and XSpp happy, only pointer value should be possible to return.

Clone<type> class is used to return copy of value ( using new and copy constructor). Copy is created on assigment, this should be probably improved (memory leak on multiple assignments).
It is overloaded to be able to return type, type* and type&.

Typechecking in ExtrusionEntityCollection updated to check all passed types.
This commit is contained in:
Petr Ledvina 2014-04-27 19:18:53 +02:00
parent e68b6b6f4c
commit 115aa6885f
35 changed files with 426 additions and 173 deletions

View file

@ -3,13 +3,14 @@
%{
#include <myinit.h>
#include "TriangleMesh.hpp"
#include "perlglue.hpp"
%}
%name{Slic3r::TriangleMesh} class TriangleMesh {
TriangleMesh();
~TriangleMesh();
TriangleMesh* clone()
%code{% const char* CLASS = "Slic3r::TriangleMesh"; RETVAL = new TriangleMesh(*THIS); %};
Clone<TriangleMesh> clone()
%code{% RETVAL = THIS; %};
void ReadSTLFile(char* input_file);
void write_ascii(char* output_file);
void write_binary(char* output_file);
@ -31,7 +32,6 @@
%code{% THIS->horizontal_projection(RETVAL); %};
BoundingBoxf3* bounding_box()
%code{%
const char* CLASS = "Slic3r::Geometry::BoundingBoxf3";
RETVAL = new BoundingBoxf3();
THIS->bounding_box(RETVAL);
%};
@ -189,8 +189,6 @@ TriangleMesh::bb3()
Polygon*
TriangleMesh::convex_hull()
PREINIT:
const char* CLASS = "Slic3r::Polygon";
CODE:
RETVAL = new Polygon ();
THIS->convex_hull(RETVAL);