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Implement type checking for XS objects
Type handling is mainly done using templates. Template Slic3r::ClassTraits is used to store info about exported types (perl class name). Currently only perl class name and refference name is used. Template values are initialized by REGISTER_CLASS macro. This macro is used in .cpp file of class ( it needs to be used exactly for each type). Ref<type> class is used to return value as perl reference. Operator overloading is used to make c++ and XSpp happy, only pointer value should be possible to return. Clone<type> class is used to return copy of value ( using new and copy constructor). Copy is created on assigment, this should be probably improved (memory leak on multiple assignments). It is overloaded to be able to return type, type* and type&. Typechecking in ExtrusionEntityCollection updated to check all passed types.
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parent
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commit
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35 changed files with 426 additions and 173 deletions
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@ -3,13 +3,14 @@
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%{
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#include <myinit.h>
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#include "TriangleMesh.hpp"
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#include "perlglue.hpp"
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%}
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%name{Slic3r::TriangleMesh} class TriangleMesh {
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TriangleMesh();
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~TriangleMesh();
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TriangleMesh* clone()
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%code{% const char* CLASS = "Slic3r::TriangleMesh"; RETVAL = new TriangleMesh(*THIS); %};
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Clone<TriangleMesh> clone()
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%code{% RETVAL = THIS; %};
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void ReadSTLFile(char* input_file);
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void write_ascii(char* output_file);
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void write_binary(char* output_file);
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@ -31,7 +32,6 @@
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%code{% THIS->horizontal_projection(RETVAL); %};
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BoundingBoxf3* bounding_box()
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%code{%
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const char* CLASS = "Slic3r::Geometry::BoundingBoxf3";
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RETVAL = new BoundingBoxf3();
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THIS->bounding_box(RETVAL);
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%};
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@ -189,8 +189,6 @@ TriangleMesh::bb3()
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Polygon*
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TriangleMesh::convex_hull()
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PREINIT:
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const char* CLASS = "Slic3r::Polygon";
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CODE:
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RETVAL = new Polygon ();
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THIS->convex_hull(RETVAL);
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