Implement type checking for XS objects

Type handling is mainly done using templates.
Template Slic3r::ClassTraits is used to store info about exported types (perl class name). Currently only perl class name and refference name is used.
Template values are initialized by REGISTER_CLASS macro. This macro is used in .cpp file of class ( it needs to be used exactly for each type).

Ref<type> class is used to return value as perl reference. Operator overloading is used to make c++ and XSpp happy, only pointer value should be possible to return.

Clone<type> class is used to return copy of value ( using new and copy constructor). Copy is created on assigment, this should be probably improved (memory leak on multiple assignments).
It is overloaded to be able to return type, type* and type&.

Typechecking in ExtrusionEntityCollection updated to check all passed types.
This commit is contained in:
Petr Ledvina 2014-04-27 19:18:53 +02:00
parent e68b6b6f4c
commit 115aa6885f
35 changed files with 426 additions and 173 deletions

View file

@ -3,13 +3,14 @@
%{
#include <myinit.h>
#include "Point.hpp"
#include "perlglue.hpp"
%}
%name{Slic3r::Point} class Point {
Point(long _x = 0, long _y = 0);
~Point();
Point* clone()
%code{% const char* CLASS = "Slic3r::Point"; RETVAL = new Point(*THIS); %};
Clone<Point> clone()
%code{% RETVAL=THIS; %};
void scale(double factor);
void translate(double x, double y);
SV* arrayref()
@ -22,7 +23,7 @@
%code{% RETVAL = THIS->y; %};
int nearest_point_index(Points points);
Point* nearest_point(Points points)
%code{% const char* CLASS = "Slic3r::Point"; RETVAL = new Point(); THIS->nearest_point(points, RETVAL); %};
%code{% RETVAL = new Point(); THIS->nearest_point(points, RETVAL); %};
double distance_to(Point* point)
%code{% RETVAL = THIS->distance_to(*point); %};
double distance_to_line(Line* line)
@ -58,8 +59,8 @@ Point::coincides_with(point_sv)
%name{Slic3r::Pointf3} class Pointf3 {
Pointf3(double _x = 0, double _y = 0, double _z = 0);
~Pointf3();
Pointf3* clone()
%code{% const char* CLASS = "Slic3r::Pointf3"; RETVAL = new Pointf3(*THIS); %};
Clone<Pointf3> clone()
%code{% RETVAL = THIS; %};
double x()
%code{% RETVAL = THIS->x; %};
double y()