Implement type checking for XS objects

Type handling is mainly done using templates.
Template Slic3r::ClassTraits is used to store info about exported types (perl class name). Currently only perl class name and refference name is used.
Template values are initialized by REGISTER_CLASS macro. This macro is used in .cpp file of class ( it needs to be used exactly for each type).

Ref<type> class is used to return value as perl reference. Operator overloading is used to make c++ and XSpp happy, only pointer value should be possible to return.

Clone<type> class is used to return copy of value ( using new and copy constructor). Copy is created on assigment, this should be probably improved (memory leak on multiple assignments).
It is overloaded to be able to return type, type* and type&.

Typechecking in ExtrusionEntityCollection updated to check all passed types.
This commit is contained in:
Petr Ledvina 2014-04-27 19:18:53 +02:00
parent e68b6b6f4c
commit 115aa6885f
35 changed files with 426 additions and 173 deletions

View file

@ -3,6 +3,7 @@
%{
#include <myinit.h>
#include "Flow.hpp"
#include "perlglue.hpp"
%}
%name{Slic3r::Flow} class Flow {
@ -10,8 +11,8 @@
%name{_new} Flow(float width, float spacing, float nozzle_diameter);
void set_bridge(bool bridge)
%code{% THIS->bridge = bridge; %};
Flow* clone()
%code{% const char* CLASS = "Slic3r::Flow"; RETVAL = new Flow(*THIS); %};
Clone<Flow> clone()
%code{% RETVAL = THIS; %};
float width()
%code{% RETVAL = THIS->width; %};