Implement type checking for XS objects

Type handling is mainly done using templates.
Template Slic3r::ClassTraits is used to store info about exported types (perl class name). Currently only perl class name and refference name is used.
Template values are initialized by REGISTER_CLASS macro. This macro is used in .cpp file of class ( it needs to be used exactly for each type).

Ref<type> class is used to return value as perl reference. Operator overloading is used to make c++ and XSpp happy, only pointer value should be possible to return.

Clone<type> class is used to return copy of value ( using new and copy constructor). Copy is created on assigment, this should be probably improved (memory leak on multiple assignments).
It is overloaded to be able to return type, type* and type&.

Typechecking in ExtrusionEntityCollection updated to check all passed types.
This commit is contained in:
Petr Ledvina 2014-04-27 19:18:53 +02:00
parent e68b6b6f4c
commit 115aa6885f
35 changed files with 426 additions and 173 deletions

View file

@ -11,6 +11,9 @@
#include <algorithm>
#include <math.h>
#include <assert.h>
#ifdef SLIC3RXS
#include "perlglue.hpp"
#endif
#ifdef SLIC3R_DEBUG
#include "SVG.hpp"
@ -320,10 +323,13 @@ TriangleMesh::require_shared_vertices()
}
#ifdef SLIC3RXS
REGISTER_CLASS(TriangleMesh, "TriangleMesh");
SV*
TriangleMesh::to_SV() {
SV* sv = newSV(0);
sv_setref_pv( sv, "Slic3r::TriangleMesh", (void*)this );
sv_setref_pv( sv, perl_class_name(this), (void*)this );
return sv;
}