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Implement type checking for XS objects
Type handling is mainly done using templates. Template Slic3r::ClassTraits is used to store info about exported types (perl class name). Currently only perl class name and refference name is used. Template values are initialized by REGISTER_CLASS macro. This macro is used in .cpp file of class ( it needs to be used exactly for each type). Ref<type> class is used to return value as perl reference. Operator overloading is used to make c++ and XSpp happy, only pointer value should be possible to return. Clone<type> class is used to return copy of value ( using new and copy constructor). Copy is created on assigment, this should be probably improved (memory leak on multiple assignments). It is overloaded to be able to return type, type* and type&. Typechecking in ExtrusionEntityCollection updated to check all passed types.
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35 changed files with 426 additions and 173 deletions
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@ -1675,6 +1675,7 @@ src/Model.hpp
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src/MultiPoint.cpp
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src/MultiPoint.hpp
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src/myinit.h
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src/perlglue.hpp
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src/Point.cpp
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src/Point.hpp
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src/Polygon.cpp
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