Reworked Traveling Salesman Problem code for simplicity and robustness.

The TSP algorithm is newly used for planning of the printing order
of objects AND their instances.
This commit is contained in:
bubnikv 2019-09-26 16:39:50 +02:00
parent 8d4dd294b2
commit 10eecb2cab
8 changed files with 293 additions and 316 deletions

View file

@ -10,7 +10,17 @@
namespace Slic3r {
std::vector<size_t> chain_points(const Points &points, Point *start_near = nullptr);
std::vector<std::pair<size_t, bool>> chain_extrusion_entities(std::vector<ExtrusionEntity*> &entities, const Point *start_near = nullptr);
void reorder_extrusion_entities(std::vector<ExtrusionEntity*> &entities, std::vector<std::pair<size_t, bool>> &chain);
void chain_and_reorder_extrusion_entities(std::vector<ExtrusionEntity*> &entities, const Point *start_near = nullptr);
// Chain instances of print objects by an approximate shortest path.
// Returns pairs of PrintObject idx and instance of that PrintObject.
class Print;
std::vector<std::pair<size_t, size_t>> chain_print_object_instances(const Print &print);
} // namespace Slic3r