Implemented interface for updating 3DScene after set a focus to some editor

This commit is contained in:
YuSanka 2019-06-26 13:30:20 +02:00
parent c198d826af
commit 104a289cfe
4 changed files with 50 additions and 23 deletions

View file

@ -12,6 +12,7 @@
#include "Camera.hpp"
#include "Selection.hpp"
#include "Gizmos/GLGizmosManager.hpp"
#include "GUI_ObjectLayers.hpp"
#include <float.h>
@ -606,6 +607,7 @@ public:
void reset_all_gizmos() { m_gizmos.reset_all_states(); }
void handle_sidebar_focus_event(const std::string& opt_key, bool focus_on);
void handle_layers_data_focus_event(const t_layer_height_range range, const EditorType type);
void update_ui_from_settings();