Implemented interface for updating 3DScene after set a focus to some editor

This commit is contained in:
YuSanka 2019-06-26 13:30:20 +02:00
parent c198d826af
commit 104a289cfe
4 changed files with 50 additions and 23 deletions

View file

@ -3310,6 +3310,11 @@ void GLCanvas3D::handle_sidebar_focus_event(const std::string& opt_key, bool foc
}
}
void GLCanvas3D::handle_layers_data_focus_event(const t_layer_height_range range, const EditorType type)
{
printf("min_z = %.2f, max_z = %.2f, type=%d\n", range.first, range.second, type);
}
void GLCanvas3D::update_ui_from_settings()
{
#if ENABLE_RETINA_GL