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	Tech ENABLE_GLBEGIN_GLEND_REMOVAL - Removed OpenGL legacy calls from GLCanvas3D::init()
(cherry picked from commit prusa3d/PrusaSlicer@aa4714a239)
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					 1 changed files with 3 additions and 33 deletions
				
			
		|  | @ -1169,36 +1169,6 @@ bool GLCanvas3D::init() | |||
|     glsafe(::glEnable(GL_BLEND)); | ||||
|     glsafe(::glBlendFunc(GL_SRC_ALPHA, GL_ONE_MINUS_SRC_ALPHA)); | ||||
| 
 | ||||
|     // Set antialiasing / multisampling
 | ||||
|     glsafe(::glDisable(GL_LINE_SMOOTH)); | ||||
|     glsafe(::glDisable(GL_POLYGON_SMOOTH)); | ||||
| 
 | ||||
|     // ambient lighting
 | ||||
|     GLfloat ambient[4] = { 0.3f, 0.3f, 0.3f, 1.0f }; | ||||
|     glsafe(::glLightModelfv(GL_LIGHT_MODEL_AMBIENT, ambient)); | ||||
| 
 | ||||
|     glsafe(::glEnable(GL_LIGHT0)); | ||||
|     glsafe(::glEnable(GL_LIGHT1)); | ||||
| 
 | ||||
|     // light from camera
 | ||||
|     GLfloat specular_cam[4] = { 0.3f, 0.3f, 0.3f, 1.0f }; | ||||
|     glsafe(::glLightfv(GL_LIGHT1, GL_SPECULAR, specular_cam)); | ||||
|     GLfloat diffuse_cam[4] = { 0.2f, 0.2f, 0.2f, 1.0f }; | ||||
|     glsafe(::glLightfv(GL_LIGHT1, GL_DIFFUSE, diffuse_cam)); | ||||
| 
 | ||||
|     // light from above
 | ||||
|     GLfloat specular_top[4] = { 0.2f, 0.2f, 0.2f, 1.0f }; | ||||
|     glsafe(::glLightfv(GL_LIGHT0, GL_SPECULAR, specular_top)); | ||||
|     GLfloat diffuse_top[4] = { 0.5f, 0.5f, 0.5f, 1.0f }; | ||||
|     glsafe(::glLightfv(GL_LIGHT0, GL_DIFFUSE, diffuse_top)); | ||||
| 
 | ||||
|     // Enables Smooth Color Shading; try GL_FLAT for (lack of) fun.
 | ||||
|     glsafe(::glShadeModel(GL_SMOOTH)); | ||||
| 
 | ||||
|     // A handy trick -- have surface material mirror the color.
 | ||||
|     glsafe(::glColorMaterial(GL_FRONT_AND_BACK, GL_AMBIENT_AND_DIFFUSE)); | ||||
|     glsafe(::glEnable(GL_COLOR_MATERIAL)); | ||||
| 
 | ||||
|     if (m_multisample_allowed) | ||||
|         glsafe(::glEnable(GL_MULTISAMPLE)); | ||||
| 
 | ||||
|  | @ -8194,11 +8164,11 @@ void GLCanvas3D::_render_sla_slices() | |||
|         if (!bottom_obj_triangles.empty() || !top_obj_triangles.empty() || !bottom_sup_triangles.empty() || !top_sup_triangles.empty()) { | ||||
| 			for (const SLAPrintObject::Instance& inst : obj->instances()) { | ||||
|                 glsafe(::glPushMatrix()); | ||||
|                 glsafe(::glTranslated(unscale<double>(inst.shift.x()), unscale<double>(inst.shift.y()), 0)); | ||||
|                 glsafe(::glRotatef(Geometry::rad2deg(inst.rotation), 0.0, 0.0, 1.0)); | ||||
|                 glsafe(::glTranslated(unscale<double>(inst.shift.x()), unscale<double>(inst.shift.y()), 0.0)); | ||||
|                 glsafe(::glRotatef(Geometry::rad2deg(inst.rotation), 0.0f, 0.0f, 1.0f)); | ||||
| 				if (obj->is_left_handed()) | ||||
|                     // The polygons are mirrored by X.
 | ||||
|                     glsafe(::glScalef(-1.0, 1.0, 1.0)); | ||||
|                     glsafe(::glScalef(-1.0f, 1.0f, 1.0f)); | ||||
|                 glsafe(::glEnableClientState(GL_VERTEX_ARRAY)); | ||||
|                 glsafe(::glColor3f(1.0f, 0.37f, 0.0f)); | ||||
| 				if (!bottom_obj_triangles.empty()) { | ||||
|  |  | |||
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