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C++ code cleanup
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parent
f8664fce71
commit
0faaef76e8
11 changed files with 2 additions and 1160 deletions
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@ -6,14 +6,10 @@
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#include "../../libslic3r/Line.hpp"
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#include "../../libslic3r/TriangleMesh.hpp"
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#include "../../libslic3r/Utils.hpp"
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//##################################################################################################################
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#include "../../slic3r/GUI/GLCanvas3DManager.hpp"
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//##################################################################################################################
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class wxBitmap;
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//##################################################################################################################
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class wxWindow;
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//##################################################################################################################
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namespace Slic3r {
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@ -23,13 +19,11 @@ class Model;
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class ModelObject;
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class GCodePreviewData;
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class DynamicPrintConfig;
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//##################################################################################################################
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class ExtrusionPath;
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class ExtrusionMultiPath;
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class ExtrusionLoop;
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class ExtrusionEntity;
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class ExtrusionEntityCollection;
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//##################################################################################################################
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// A container for interleaved arrays of 3D vertices and normals,
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// possibly indexed by triangles and / or quads.
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@ -450,37 +444,6 @@ private:
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class _3DScene
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{
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//##################################################################################################################
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// struct GCodePreviewVolumeIndex
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// {
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// enum EType
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// {
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// Extrusion,
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// Travel,
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// Retraction,
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// Unretraction,
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// Shell,
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// Num_Geometry_Types
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// };
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//
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// struct FirstVolume
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// {
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// EType type;
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// unsigned int flag;
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// // Index of the first volume in a GLVolumeCollection.
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// unsigned int id;
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//
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// FirstVolume(EType type, unsigned int flag, unsigned int id) : type(type), flag(flag), id(id) {}
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// };
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//
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// std::vector<FirstVolume> first_volumes;
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//
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// void reset() { first_volumes.clear(); }
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// };
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//
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// static GCodePreviewVolumeIndex s_gcode_preview_volume_index;
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//##################################################################################################################
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class TextureBase
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{
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protected:
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@ -540,12 +503,9 @@ class _3DScene
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static LegendTexture s_legend_texture;
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static WarningTexture s_warning_texture;
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//##################################################################################################################
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static GUI::GLCanvas3DManager s_canvas_mgr;
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//##################################################################################################################
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public:
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//##################################################################################################################
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static void init_gl();
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static std::string get_gl_info(bool format_as_html, bool extensions);
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static bool use_VBOs();
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@ -629,10 +589,6 @@ public:
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static void register_on_wipe_tower_moved_callback(wxGLCanvas* canvas, void* callback);
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static void register_on_enable_action_buttons_callback(wxGLCanvas* canvas, void* callback);
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// static void _glew_init();
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//##################################################################################################################
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//##################################################################################################################
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static std::vector<int> load_object(wxGLCanvas* canvas, const ModelObject* model_object, int obj_idx, std::vector<int> instance_idxs);
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static std::vector<int> load_object(wxGLCanvas* canvas, const Model* model, int obj_idx);
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@ -642,13 +598,9 @@ public:
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static void load_print_object_toolpaths(wxGLCanvas* canvas, const PrintObject* print_object, const std::vector<std::string>& str_tool_colors);
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static void load_wipe_tower_toolpaths(wxGLCanvas* canvas, const std::vector<std::string>& str_tool_colors);
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static void load_gcode_preview(wxGLCanvas* canvas, const GCodePreviewData* preview_data, const std::vector<std::string>& str_tool_colors);
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// static void load_gcode_preview(const Print* print, const GCodePreviewData* preview_data, GLVolumeCollection* volumes, const std::vector<std::string>& str_tool_colors, bool use_VBOs);
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//##################################################################################################################
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//##################################################################################################################
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// generates the legend texture in dependence of the current shown view type
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static void generate_legend_texture(const GCodePreviewData& preview_data, const std::vector<float>& tool_colors);
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//##################################################################################################################
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static unsigned int get_legend_texture_width();
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static unsigned int get_legend_texture_height();
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@ -663,27 +615,6 @@ public:
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static void reset_warning_texture();
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static unsigned int finalize_warning_texture();
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//##################################################################################################################
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// static void _load_print_toolpaths(
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// const Print *print,
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// GLVolumeCollection *volumes,
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// const std::vector<std::string> &tool_colors,
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// bool use_VBOs);
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//
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// static void _load_print_object_toolpaths(
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// const PrintObject *print_object,
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// GLVolumeCollection *volumes,
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// const std::vector<std::string> &tool_colors,
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// bool use_VBOs);
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//
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// static void _load_wipe_tower_toolpaths(
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// const Print *print,
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// GLVolumeCollection *volumes,
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// const std::vector<std::string> &tool_colors_str,
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// bool use_VBOs);
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//##################################################################################################################
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//##################################################################################################################
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static void thick_lines_to_verts(const Lines& lines, const std::vector<double>& widths, const std::vector<double>& heights, bool closed, double top_z, GLVolume& volume);
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static void thick_lines_to_verts(const Lines3& lines, const std::vector<double>& widths, const std::vector<double>& heights, bool closed, GLVolume& volume);
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static void extrusionentity_to_verts(const ExtrusionPath& extrusion_path, float print_z, GLVolume& volume);
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@ -694,28 +625,6 @@ public:
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static void extrusionentity_to_verts(const ExtrusionEntity* extrusion_entity, float print_z, const Point& copy, GLVolume& volume);
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static void polyline3_to_verts(const Polyline3& polyline, double width, double height, GLVolume& volume);
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static void point3_to_verts(const Point3& point, double width, double height, GLVolume& volume);
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//##################################################################################################################
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private:
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//##################################################################################################################
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// // generates gcode extrusion paths geometry
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// static void _load_gcode_extrusion_paths(const GCodePreviewData& preview_data, GLVolumeCollection& volumes, const std::vector<float>& tool_colors, bool use_VBOs);
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// // generates gcode travel paths geometry
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// static void _load_gcode_travel_paths(const GCodePreviewData& preview_data, GLVolumeCollection& volumes, const std::vector<float>& tool_colors, bool use_VBOs);
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// static bool _travel_paths_by_type(const GCodePreviewData& preview_data, GLVolumeCollection& volumes);
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// static bool _travel_paths_by_feedrate(const GCodePreviewData& preview_data, GLVolumeCollection& volumes);
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// static bool _travel_paths_by_tool(const GCodePreviewData& preview_data, GLVolumeCollection& volumes, const std::vector<float>& tool_colors);
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// // generates gcode retractions geometry
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// static void _load_gcode_retractions(const GCodePreviewData& preview_data, GLVolumeCollection& volumes, bool use_VBOs);
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// // generates gcode unretractions geometry
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// static void _load_gcode_unretractions(const GCodePreviewData& preview_data, GLVolumeCollection& volumes, bool use_VBOs);
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// // sets gcode geometry visibility according to user selection
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// static void _update_gcode_volumes_visibility(const GCodePreviewData& preview_data, GLVolumeCollection& volumes);
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// // generates the legend texture in dependence of the current shown view type
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// static void _generate_legend_texture(const GCodePreviewData& preview_data, const std::vector<float>& tool_colors);
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// // generates objects and wipe tower geometry
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// static void _load_shells(const Print& print, GLVolumeCollection& volumes, bool use_VBOs);
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//##################################################################################################################
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};
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}
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