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https://github.com/SoftFever/OrcaSlicer.git
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Background rendering moved to c++
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parent
bf7b9eb3e7
commit
0f035d0bae
8 changed files with 105 additions and 42 deletions
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@ -46,7 +46,6 @@ __PACKAGE__->mk_accessors( qw(_quat init
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on_move
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on_model_update
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volumes
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background
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_mouse_pos
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_hover_volume_idx
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@ -183,7 +182,9 @@ sub new {
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#==============================================================================================================================
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$self->{can_multisample} = $can_multisample;
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$self->background(1);
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#==============================================================================================================================
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# $self->background(1);
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#==============================================================================================================================
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$self->_quat((0, 0, 0, 1));
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#==============================================================================================================================
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# $self->_stheta(45);
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@ -1491,38 +1492,40 @@ sub Render {
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}
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}
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# draw fixed background
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if ($self->background) {
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glDisable(GL_LIGHTING);
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glPushMatrix();
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glLoadIdentity();
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glMatrixMode(GL_PROJECTION);
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glPushMatrix();
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glLoadIdentity();
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# Draws a bluish bottom to top gradient over the complete screen.
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glDisable(GL_DEPTH_TEST);
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glBegin(GL_QUADS);
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glColor3f(0.0,0.0,0.0);
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glVertex3f(-1.0,-1.0, 1.0);
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glVertex3f( 1.0,-1.0, 1.0);
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glColor3f(10/255,98/255,144/255);
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glVertex3f( 1.0, 1.0, 1.0);
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glVertex3f(-1.0, 1.0, 1.0);
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glEnd();
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glPopMatrix();
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glEnable(GL_DEPTH_TEST);
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glMatrixMode(GL_MODELVIEW);
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glPopMatrix();
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glEnable(GL_LIGHTING);
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}
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# draw ground and axes
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glDisable(GL_LIGHTING);
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#==============================================================================================================================
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Slic3r::GUI::_3DScene::render_background($self);
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# # draw fixed background
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# if ($self->background) {
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# glDisable(GL_LIGHTING);
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# glPushMatrix();
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# glLoadIdentity();
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#
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# glMatrixMode(GL_PROJECTION);
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# glPushMatrix();
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# glLoadIdentity();
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#
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# # Draws a bluish bottom to top gradient over the complete screen.
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# glDisable(GL_DEPTH_TEST);
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# glBegin(GL_QUADS);
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# glColor3f(0.0,0.0,0.0);
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# glVertex3f(-1.0,-1.0, 1.0);
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# glVertex3f( 1.0,-1.0, 1.0);
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# glColor3f(10/255,98/255,144/255);
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# glVertex3f( 1.0, 1.0, 1.0);
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# glVertex3f(-1.0, 1.0, 1.0);
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# glEnd();
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# glPopMatrix();
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# glEnable(GL_DEPTH_TEST);
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#
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# glMatrixMode(GL_MODELVIEW);
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# glPopMatrix();
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# glEnable(GL_LIGHTING);
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# }
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#
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# # draw ground and axes
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# glDisable(GL_LIGHTING);
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#
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# # draw ground
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# my $ground_z = GROUND_Z;
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#==============================================================================================================================
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