mirror of
https://github.com/SoftFever/OrcaSlicer.git
synced 2025-07-21 13:47:59 -06:00
Refactoring. Use Model class for representing the plate in GUI
This commit is contained in:
parent
f55e057504
commit
0e8a0ef1ca
19 changed files with 610 additions and 620 deletions
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@ -6,7 +6,6 @@ use Slic3r::Geometry qw(X Y Z MIN move_points);
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has 'materials' => (is => 'ro', default => sub { {} });
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has 'objects' => (is => 'ro', default => sub { [] });
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has '_bounding_box' => (is => 'rw');
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sub read_from_file {
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my $class = shift;
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@ -28,40 +27,61 @@ sub merge {
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my $new_model = ref($class)
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? $class
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: $class->new;
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foreach my $model (@models) {
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# merge material attributes (should we rename them in case of duplicates?)
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$new_model->set_material($_, { %{$model->materials->{$_}}, %{$model->materials->{$_} || {}} })
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for keys %{$model->materials};
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foreach my $object (@{$model->objects}) {
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my $new_object = $new_model->add_object(
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input_file => $object->input_file,
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config => $object->config,
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layer_height_ranges => $object->layer_height_ranges,
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);
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$new_object->add_volume(
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material_id => $_->material_id,
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mesh => $_->mesh->clone,
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) for @{$object->volumes};
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$new_object->add_instance(
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offset => $_->offset,
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rotation => $_->rotation,
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) for @{ $object->instances // [] };
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}
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}
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$new_model->add_object($_) for map @{$_->objects}, @models;
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return $new_model;
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}
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sub add_object {
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my $self = shift;
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my $object = Slic3r::Model::Object->new(model => $self, @_);
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push @{$self->objects}, $object;
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$self->_bounding_box(undef);
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return $object;
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my $new_object;
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if (@_ == 1) {
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# we have a Model::Object
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my ($object) = @_;
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$new_object = $self->add_object(
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input_file => $object->input_file,
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config => $object->config,
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layer_height_ranges => $object->layer_height_ranges, # TODO: clone!
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material_mapping => $object->material_mapping, # TODO: clone!
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);
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foreach my $volume (@{$object->volumes}) {
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$new_object->add_volume(
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material_id => $volume->material_id,
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mesh => $volume->mesh->clone,
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);
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if (defined $volume->material_id) {
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# merge material attributes (should we rename materials in case of duplicates?)
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$self->set_material($volume->material_id, {
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%{ $object->model->materials->{$volume->material_id} },
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%{ $self->materials->{$volume->material_id} || {} },
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});
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}
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}
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$new_object->add_instance(
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offset => $_->offset,
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rotation => $_->rotation,
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scaling_factor => $_->scaling_factor,
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) for @{ $object->instances // [] };
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} else {
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push @{$self->objects}, $new_object = Slic3r::Model::Object->new(model => $self, @_);
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}
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return $new_object;
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}
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sub delete_object {
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my ($self, $obj_idx) = @_;
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splice @{$self->objects}, $obj_idx, 1;
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}
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sub delete_all_objects {
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my ($self) = @_;
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@{$self->objects} = ();
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}
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sub set_material {
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@ -74,104 +94,111 @@ sub set_material {
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);
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}
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sub arrange_objects {
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my $self = shift;
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my ($config) = @_;
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sub duplicate_objects_grid {
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my ($self, $grid, $distance) = @_;
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# do we have objects with no position?
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if (first { !defined $_->instances } @{$self->objects}) {
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# we shall redefine positions for all objects
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my ($copies, @positions) = $self->_arrange(
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config => $config,
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items => $self->objects,
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);
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# apply positions to objects
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foreach my $object (@{$self->objects}) {
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$object->align_to_origin;
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$object->instances([]);
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die "Grid duplication is not supported with multiple objects\n"
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if @{$self->objects} > 1;
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my $object = $self->objects->[0];
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@{$object->instances} = ();
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my $size = $object->bounding_box->size;
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for my $x_copy (1..$grid->[X]) {
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for my $y_copy (1..$grid->[Y]) {
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$object->add_instance(
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offset => $_,
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rotation => 0,
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) for splice @positions, 0, $copies;
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offset => [
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($size->[X] + $distance) * ($x_copy-1),
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($size->[Y] + $distance) * ($y_copy-1),
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],
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);
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}
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} else {
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# we only have objects with defined position
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# align the whole model to origin as it is
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$self->align_to_origin;
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# arrange this model as a whole
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my ($copies, @positions) = $self->_arrange(
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config => $config,
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items => [$self],
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);
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# apply positions to objects by translating the current positions
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foreach my $object (@{$self->objects}) {
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my @old_instances = @{$object->instances};
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$object->instances([]);
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foreach my $instance (@old_instances) {
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}
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}
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# this will append more instances to each object
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# and then automatically rearrange everything
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sub duplicate_objects {
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my ($self, $config, $copies_num) = @_;
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foreach my $object (@{$self->objects}) {
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my @instances = @{$object->instances};
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foreach my $instance (@instances) {
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### $object->add_instance($instance->clone); if we had clone()
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$object->add_instance(
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offset => [ @{$instance->offset} ],
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rotation => $instance->rotation,
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scaling_factor => $instance->scaling_factor,
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) for 2..$copies_num;
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}
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}
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$self->arrange_objects($config);
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}
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# arrange objects preserving their instance count
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# but altering their instance positions
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sub arrange_objects {
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my ($self, $config) = @_;
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# get the (transformed) size of each instance so that we take
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# into account their different transformations when packing
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my @instance_sizes = ();
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foreach my $object (@{$self->objects}) {
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push @instance_sizes, map $object->instance_bounding_box($_)->size, 0..$#{$object->instances};
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}
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my @positions = $self->_arrange($config, \@instance_sizes);
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foreach my $object (@{$self->objects}) {
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$_->offset(shift @positions) for @{$object->instances};
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$object->update_bounding_box;
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}
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}
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# duplicate the entire model preserving instance relative positions
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sub duplicate {
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my ($self, $config, $copies_num) = @_;
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my $model_size = $self->bounding_box->size;
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my @positions = $self->_arrange($config, [ map $model_size, 2..$copies_num ]);
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# note that this will leave the object count unaltered
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foreach my $object (@{$self->objects}) {
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foreach my $instance (@{$object->instances}) {
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foreach my $pos (@positions) {
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### $object->add_instance($instance->clone); if we had clone()
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$object->add_instance(
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offset => $_,
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rotation => $instance->rotation,
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scaling_factor => $instance->scaling_factor,
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) for move_points($instance->offset, @positions);
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offset => [ $instance->offset->[X] + $pos->[X], $instance->offset->[Y] + $pos->[Y] ],
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rotation => $instance->rotation,
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scaling_factor => $instance->scaling_factor,
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);
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}
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}
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$object->update_bounding_box;
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}
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}
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sub _arrange {
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my $self = shift;
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my %params = @_;
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my ($self, $config, $sizes) = @_;
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my $config = $params{config};
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my @items = @{$params{items}}; # can be Model or Object objects, they have to implement size()
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if ($config->duplicate_grid->[X] > 1 || $config->duplicate_grid->[Y] > 1) {
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if (@items > 1) {
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die "Grid duplication is not supported with multiple objects\n";
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}
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my @positions = ();
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my $size = $items[0]->size;
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my $dist = $config->duplicate_distance;
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for my $x_copy (1..$config->duplicate_grid->[X]) {
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for my $y_copy (1..$config->duplicate_grid->[Y]) {
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push @positions, [
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($size->[X] + $dist) * ($x_copy-1),
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($size->[Y] + $dist) * ($y_copy-1),
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];
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}
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}
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return ($config->duplicate_grid->[X] * $config->duplicate_grid->[Y]), @positions;
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} else {
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my $total_parts = $config->duplicate * @items;
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my @sizes = map $_->size, @items;
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my $partx = max(map $_->[X], @sizes);
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my $party = max(map $_->[Y], @sizes);
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return $config->duplicate,
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Slic3r::Geometry::arrange
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($total_parts, $partx, $party, (map $_, @{$config->bed_size}),
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$config->min_object_distance, $config);
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}
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my $partx = max(map $_->[X], @$sizes);
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my $party = max(map $_->[Y], @$sizes);
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return Slic3r::Geometry::arrange
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(scalar(@$sizes), $partx, $party, (map $_, @{$config->bed_size}),
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$config->min_object_distance, $config);
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}
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sub size {
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my $self = shift;
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return $self->bounding_box->size;
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sub has_objects_with_no_instances {
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my ($self) = @_;
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return (first { !defined $_->instances } @{$self->objects}) ? 1 : 0;
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}
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# this returns the bounding box of the *transformed* instances
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sub bounding_box {
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my $self = shift;
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if (!defined $self->_bounding_box) {
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$self->_bounding_box(Slic3r::Geometry::BoundingBox->merge(map $_->bounding_box, @{$self->objects}));
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}
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return $self->_bounding_box->clone;
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return Slic3r::Geometry::BoundingBox->merge(map $_->bounding_box, @{ $self->objects });
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}
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sub align_to_origin {
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@ -181,52 +208,33 @@ sub align_to_origin {
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# have lowest value for each axis at coordinate 0
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{
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my $bb = $self->bounding_box;
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$self->move(map -$bb->extents->[$_][MIN], X,Y,Z);
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$self->translate(map -$bb->extents->[$_][MIN], X,Y,Z);
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}
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# align all instances to 0,0 as well
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{
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my @instances = map @{$_->instances}, @{$self->objects};
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my @extents = Slic3r::Geometry::bounding_box_3D([ map $_->offset, @instances ]);
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$_->offset->translate(-$extents[X][MIN], -$extents[Y][MIN]) for @instances;
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foreach my $instance (@instances) {
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$instance->offset->[X] -= $extents[X][MIN];
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$instance->offset->[Y] -= $extents[Y][MIN];
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}
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}
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}
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sub scale {
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my $self = shift;
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$_->scale(@_) for @{$self->objects};
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$self->_bounding_box->scale(@_) if defined $self->_bounding_box;
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}
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sub move {
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sub translate {
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my $self = shift;
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my @shift = @_;
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$_->move(@shift) for @{$self->objects};
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$self->_bounding_box->translate(@shift) if defined $self->_bounding_box;
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$_->translate(@shift) for @{$self->objects};
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}
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# flattens everything to a single mesh
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sub mesh {
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my $self = shift;
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my @meshes = ();
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foreach my $object (@{$self->objects}) {
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my @instances = $object->instances ? @{$object->instances} : (undef);
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foreach my $instance (@instances) {
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my $mesh = $object->mesh->clone;
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if ($instance) {
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$mesh->rotate($instance->rotation, Slic3r::Point->new(0,0));
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$mesh->scale($instance->scaling_factor);
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$mesh->align_to_origin;
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$mesh->translate(@{$instance->offset}, 0);
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}
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push @meshes, $mesh;
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}
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}
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my $mesh = Slic3r::TriangleMesh->new;
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$mesh->merge($_) for @meshes;
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$mesh->merge($_->mesh) for @{$self->objects};
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return $mesh;
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}
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@ -249,24 +257,19 @@ sub split_meshes {
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foreach my $mesh (@{$volume->mesh->split}) {
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my $new_object = $self->add_object(
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input_file => $object->input_file,
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config => $object->config,
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layer_height_ranges => $object->layer_height_ranges,
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config => $object->config->clone,
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layer_height_ranges => $object->layer_height_ranges, # TODO: this needs to be cloned
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);
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$new_object->add_volume(
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mesh => $mesh,
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material_id => $volume->material_id,
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);
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# let's now align the new object to the origin and put its displacement
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# (extents) in the instances info
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my $bb = $mesh->bounding_box;
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$new_object->align_to_origin;
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# add one instance per original instance applying the displacement
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# add one instance per original instance
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$new_object->add_instance(
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offset => [ $_->offset->[X] + $bb->x_min, $_->offset->[Y] + $bb->y_min ],
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rotation => $_->rotation,
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scaling_factor => $_->scaling_factor,
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offset => [ @{$_->offset} ],
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rotation => $_->rotation,
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scaling_factor => $_->scaling_factor,
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) for @{ $object->instances // [] };
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}
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}
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@ -302,17 +305,16 @@ use Moo;
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use File::Basename qw(basename);
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use List::Util qw(first sum);
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use Slic3r::Geometry qw(X Y Z MIN MAX move_points move_points_3D);
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use Storable qw(dclone);
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use Slic3r::Geometry qw(X Y Z MIN MAX);
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has 'input_file' => (is => 'rw');
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has 'model' => (is => 'ro', weak_ref => 1, required => 1);
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has 'volumes' => (is => 'ro', default => sub { [] });
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has 'instances' => (is => 'rw'); # in unscaled coordinates
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has 'config' => (is => 'rw', default => sub { Slic3r::Config->new });
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has 'layer_height_ranges' => (is => 'rw', default => sub { [] }); # [ z_min, z_max, layer_height ]
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has 'input_file' => (is => 'rw');
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has 'model' => (is => 'ro', weak_ref => 1, required => 1);
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has 'volumes' => (is => 'ro', default => sub { [] });
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has 'instances' => (is => 'rw');
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has 'config' => (is => 'rw', default => sub { Slic3r::Config->new });
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has 'layer_height_ranges' => (is => 'rw', default => sub { [] }); # [ z_min, z_max, layer_height ]
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has 'material_mapping' => (is => 'rw', default => sub { {} }); # { material_id => region_idx }
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has '_bounding_box' => (is => 'rw');
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has '_bounding_box' => (is => 'rw');
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sub add_volume {
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my $self = shift;
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@ -323,54 +325,78 @@ sub add_volume {
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%args,
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);
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$self->_bounding_box(undef);
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$self->model->_bounding_box(undef);
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return $volume;
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}
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sub add_instance {
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my $self = shift;
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my %params = @_;
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$self->instances([]) if !defined $self->instances;
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push @{$self->instances}, Slic3r::Model::Instance->new(object => $self, @_);
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$self->model->_bounding_box(undef);
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return $self->instances->[-1];
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push @{$self->instances}, my $i = Slic3r::Model::Instance->new(object => $self, %params);
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$self->_bounding_box(undef);
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return $i;
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}
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sub mesh {
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sub delete_last_instance {
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my ($self) = @_;
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pop @{$self->instances};
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$self->_bounding_box(undef);
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}
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sub instances_count {
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my $self = shift;
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return scalar(@{ $self->instances // [] });
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}
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sub raw_mesh {
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my $self = shift;
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my $mesh = Slic3r::TriangleMesh->new;
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$mesh->merge($_->mesh) for @{$self->volumes};
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$mesh->merge($_->mesh) for @{ $self->volumes };
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return $mesh;
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}
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sub size {
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# flattens all volumes and instances into a single mesh
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sub mesh {
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my $self = shift;
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return $self->bounding_box->size;
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my $mesh = $self->raw_mesh;
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my @instance_meshes = ();
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foreach my $instance (@{ $self->instances }) {
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my $m = $mesh->clone;
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$instance->transform_mesh($m);
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push @instance_meshes, $m;
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}
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my $full_mesh = Slic3r::TriangleMesh->new;
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||||
$full_mesh->merge($_) for @instance_meshes;
|
||||
return $full_mesh;
|
||||
}
|
||||
|
||||
sub center {
|
||||
my $self = shift;
|
||||
return $self->bounding_box->center;
|
||||
}
|
||||
|
||||
sub center_2D {
|
||||
my $self = shift;
|
||||
return $self->bounding_box->center_2D;
|
||||
sub update_bounding_box {
|
||||
my ($self) = @_;
|
||||
$self->_bounding_box($self->mesh->bounding_box);
|
||||
}
|
||||
|
||||
# this returns the bounding box of the *transformed* instances
|
||||
sub bounding_box {
|
||||
my $self = shift;
|
||||
|
||||
if (!defined $self->_bounding_box) {
|
||||
my @meshes = map $_->mesh, @{$self->volumes};
|
||||
my $bounding_box = Slic3r::Geometry::BoundingBox->new_from_bb((shift @meshes)->bb3);
|
||||
$bounding_box->merge(Slic3r::Geometry::BoundingBox->new_from_bb($_->bb3)) for @meshes;
|
||||
$self->_bounding_box($bounding_box);
|
||||
}
|
||||
$self->update_bounding_box if !defined $self->_bounding_box;
|
||||
return $self->_bounding_box->clone;
|
||||
}
|
||||
|
||||
# this returns the bounding box of the *transformed* given instance
|
||||
sub instance_bounding_box {
|
||||
my ($self, $instance_idx) = @_;
|
||||
|
||||
my $mesh = $self->raw_mesh;
|
||||
$self->instances->[$instance_idx]->transform_mesh($mesh);
|
||||
return $mesh->bounding_box;
|
||||
}
|
||||
|
||||
sub align_to_origin {
|
||||
my $self = shift;
|
||||
|
||||
|
@ -378,11 +404,38 @@ sub align_to_origin {
|
|||
# have lowest value for each axis at coordinate 0
|
||||
my $bb = $self->bounding_box;
|
||||
my @shift = map -$bb->extents->[$_][MIN], X,Y,Z;
|
||||
$self->move(@shift);
|
||||
$self->translate(@shift);
|
||||
return @shift;
|
||||
}
|
||||
|
||||
sub move {
|
||||
sub center_around_origin {
|
||||
my $self = shift;
|
||||
|
||||
# calculate the displacements needed to
|
||||
# center this object around the origin
|
||||
my $bb = $self->raw_mesh->bounding_box;
|
||||
|
||||
# first align to origin on XYZ
|
||||
my @shift = @{ $bb->vector_to_origin };
|
||||
|
||||
# then center it on XY
|
||||
my $size = $bb->size;
|
||||
$shift[$_] -= $size->[$_]/2 for X,Y;
|
||||
|
||||
$self->translate(@shift);
|
||||
|
||||
if (defined $self->instances) {
|
||||
foreach my $instance (@{ $self->instances }) {
|
||||
$instance->offset->[X] -= $shift[X];
|
||||
$instance->offset->[Y] -= $shift[Y];
|
||||
}
|
||||
$self->update_bounding_box;
|
||||
}
|
||||
|
||||
return @shift;
|
||||
}
|
||||
|
||||
sub translate {
|
||||
my $self = shift;
|
||||
my @shift = @_;
|
||||
|
||||
|
@ -390,24 +443,6 @@ sub move {
|
|||
$self->_bounding_box->translate(@shift) if defined $self->_bounding_box;
|
||||
}
|
||||
|
||||
sub scale {
|
||||
my $self = shift;
|
||||
my ($factor) = @_;
|
||||
return if $factor == 1;
|
||||
|
||||
$_->mesh->scale($factor) for @{$self->volumes};
|
||||
$self->_bounding_box->scale($factor) if defined $self->_bounding_box;
|
||||
}
|
||||
|
||||
sub rotate {
|
||||
my $self = shift;
|
||||
my ($deg) = @_;
|
||||
return if $deg == 0;
|
||||
|
||||
$_->mesh->rotate($deg, Slic3r::Point->(0,0)) for @{$self->volumes};
|
||||
$self->_bounding_box(undef);
|
||||
}
|
||||
|
||||
sub materials_count {
|
||||
my $self = shift;
|
||||
|
||||
|
@ -425,7 +460,7 @@ sub unique_materials {
|
|||
|
||||
sub facets_count {
|
||||
my $self = shift;
|
||||
return sum(map $_->facets_count, @{$self->volumes});
|
||||
return sum(map $_->mesh->facets_count, @{$self->volumes});
|
||||
}
|
||||
|
||||
sub needed_repair {
|
||||
|
@ -465,21 +500,27 @@ sub print_info {
|
|||
}
|
||||
}
|
||||
|
||||
sub clone { dclone($_[0]) }
|
||||
|
||||
package Slic3r::Model::Volume;
|
||||
use Moo;
|
||||
|
||||
has 'object' => (is => 'ro', weak_ref => 1, required => 1);
|
||||
has 'material_id' => (is => 'rw');
|
||||
has 'mesh' => (is => 'rw', required => 1);
|
||||
has 'object' => (is => 'ro', weak_ref => 1, required => 1);
|
||||
has 'material_id' => (is => 'rw');
|
||||
has 'mesh' => (is => 'rw', required => 1);
|
||||
|
||||
package Slic3r::Model::Instance;
|
||||
use Moo;
|
||||
|
||||
has 'object' => (is => 'ro', weak_ref => 1, required => 1);
|
||||
has 'rotation' => (is => 'rw', default => sub { 0 }); # around mesh center point
|
||||
has 'scaling_factor' => (is => 'rw', default => sub { 1 });
|
||||
has 'offset' => (is => 'rw'); # must be Slic3r::Point object in scaled coordinates
|
||||
has 'object' => (is => 'ro', weak_ref => 1, required => 1);
|
||||
has 'rotation' => (is => 'rw', default => sub { 0 }); # around mesh center point
|
||||
has 'scaling_factor' => (is => 'rw', default => sub { 1 });
|
||||
has 'offset' => (is => 'rw'); # must be arrayref in *unscaled* coordinates
|
||||
|
||||
sub transform_mesh {
|
||||
my ($self, $mesh) = @_;
|
||||
|
||||
$mesh->rotate($self->rotation, Slic3r::Point->new(0,0)); # rotate around mesh origin
|
||||
$mesh->scale($self->scaling_factor); # scale around mesh origin
|
||||
$mesh->translate(@{$self->offset}, 0);
|
||||
}
|
||||
|
||||
1;
|
||||
|
|
Loading…
Add table
Add a link
Reference in a new issue