Hollowing gizmo: Invalidate drilled mesh in case a hole is manipulated

This way the holes cannot be placed on its own walls
Downside is that AABB trees have to be recalculated
This commit is contained in:
Lukas Matena 2020-02-04 13:03:28 +01:00
parent 808cf2e38a
commit 0e3ebb3e07
4 changed files with 18 additions and 0 deletions

View file

@ -91,6 +91,7 @@ wxDECLARE_EVENT(EVT_GLCANVAS_SELECT_ALL, SimpleEvent);
wxDECLARE_EVENT(EVT_GLCANVAS_QUESTION_MARK, SimpleEvent);
wxDECLARE_EVENT(EVT_GLCANVAS_INCREASE_INSTANCES, Event<int>); // data: +1 => increase, -1 => decrease
wxDECLARE_EVENT(EVT_GLCANVAS_INSTANCE_MOVED, SimpleEvent);
wxDECLARE_EVENT(EVT_GLCANVAS_FORCE_UPDATE, SimpleEvent);
wxDECLARE_EVENT(EVT_GLCANVAS_WIPETOWER_MOVED, Vec3dEvent);
wxDECLARE_EVENT(EVT_GLCANVAS_INSTANCE_ROTATED, SimpleEvent);
wxDECLARE_EVENT(EVT_GLCANVAS_INSTANCE_SCALED, SimpleEvent);