Hollowing gizmo: Invalidate drilled mesh in case a hole is manipulated

This way the holes cannot be placed on its own walls
Downside is that AABB trees have to be recalculated
This commit is contained in:
Lukas Matena 2020-02-04 13:03:28 +01:00
parent 808cf2e38a
commit 0e3ebb3e07
4 changed files with 18 additions and 0 deletions

View file

@ -1241,6 +1241,7 @@ wxDEFINE_EVENT(EVT_GLCANVAS_INCREASE_INSTANCES, Event<int>);
wxDEFINE_EVENT(EVT_GLCANVAS_INSTANCE_MOVED, SimpleEvent);
wxDEFINE_EVENT(EVT_GLCANVAS_INSTANCE_ROTATED, SimpleEvent);
wxDEFINE_EVENT(EVT_GLCANVAS_INSTANCE_SCALED, SimpleEvent);
wxDEFINE_EVENT(EVT_GLCANVAS_FORCE_UPDATE, SimpleEvent);
wxDEFINE_EVENT(EVT_GLCANVAS_WIPETOWER_MOVED, Vec3dEvent);
wxDEFINE_EVENT(EVT_GLCANVAS_WIPETOWER_ROTATED, Vec3dEvent);
wxDEFINE_EVENT(EVT_GLCANVAS_ENABLE_ACTION_BUTTONS, Event<bool>);