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Hopefully a workaround for crashes and hang ups at closing on Windows.
Release the OpenGL contexts not by a destructor of a static class, but explicitely (predictively).
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5 changed files with 22 additions and 6 deletions
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@ -647,6 +647,7 @@ public:
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static void remove_all_canvases();
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static bool init(wxGLCanvas* canvas);
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static void destroy();
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static GUI::GLCanvas3D* get_canvas(wxGLCanvas* canvas);
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